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Plan for Brian Richardson (bzztbomb)
Plan for Brian Richardson (bzztbomb)
| Name: | Brian Richardson | ![]() |
|---|---|---|
| Date Posted: | Sep 24, 2005 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Brian Richardson |
Blog post
What I've been up to and what I'm planning to do:
I landed a nice job here in Portland, OR so I'm gonna be able to stay! That's quite a load of my mind. I've settled into a nice new rhythm. I've gotten a bunch of smaller projects done:
1. Port of fxFoliageReplicator from TGE to TSE for a bounty submission. I had a lot of fun doing this. All of the animation is done in the vertex/pixel shaders. It was intersting comming up with methods to turn features on and off with no branching. Mostly involved multiplication of things by 1 or 0, or by taking advantage of overflow and the min function.
2. Re-enable interior rendering modes in TSE for a bounty submission.
3. Some GuiFlash bug fixing, mini-enhancements. This will be released to the community at some point.
4. Some work on Josh Dallman's game: Shelled!
5. Also, I just submitted a new resource called: Stupid WheeledVehicle Tricks. This shows you how to modify the vehicles to drive on walls, and gives some code allowing a two wheeled vehicle.
I've also been doing some hardware hacking. After my laptop died for the final time, I decided to yank out the ATI Mobility Radeon 9600 chip and install it into my Speak and Spell. I can now play TGE/TSE based games on it (albeit, a bit slow). Here's a picture of it running a new build of
Shelled (in the surreal environments, gotta love em):

Plans for the future:
I'm going to clean up some of the projects I've messed around with and bring them to IGC with me. They won't be impressive, but at least I'll have something running on those machines, eh? Then maybe I'll start focusing my energy in on one project, but I'm not very worried about that right now.
I'm just gonna yoink this directly from Josh:
Lastly, for you Portland GarageGames members (and there are quite a few), check out the new Portland IGDA Chapter website which lists the next meet at Old Town Pizza on Oct 13th. PAGDIG stands for Portland Area Game Developer Interest Group.
I had fun just talking with other game dev people there and it seems like we could really get a scene going if we can grow this group a bit. So show up, eat pizza, you gotta eat that night anyways right?
I landed a nice job here in Portland, OR so I'm gonna be able to stay! That's quite a load of my mind. I've settled into a nice new rhythm. I've gotten a bunch of smaller projects done:
1. Port of fxFoliageReplicator from TGE to TSE for a bounty submission. I had a lot of fun doing this. All of the animation is done in the vertex/pixel shaders. It was intersting comming up with methods to turn features on and off with no branching. Mostly involved multiplication of things by 1 or 0, or by taking advantage of overflow and the min function.
2. Re-enable interior rendering modes in TSE for a bounty submission.
3. Some GuiFlash bug fixing, mini-enhancements. This will be released to the community at some point.
4. Some work on Josh Dallman's game: Shelled!
5. Also, I just submitted a new resource called: Stupid WheeledVehicle Tricks. This shows you how to modify the vehicles to drive on walls, and gives some code allowing a two wheeled vehicle.
I've also been doing some hardware hacking. After my laptop died for the final time, I decided to yank out the ATI Mobility Radeon 9600 chip and install it into my Speak and Spell. I can now play TGE/TSE based games on it (albeit, a bit slow). Here's a picture of it running a new build of
Shelled (in the surreal environments, gotta love em):

Plans for the future:
I'm going to clean up some of the projects I've messed around with and bring them to IGC with me. They won't be impressive, but at least I'll have something running on those machines, eh? Then maybe I'll start focusing my energy in on one project, but I'm not very worried about that right now.
I'm just gonna yoink this directly from Josh:
Lastly, for you Portland GarageGames members (and there are quite a few), check out the new Portland IGDA Chapter website which lists the next meet at Old Town Pizza on Oct 13th. PAGDIG stands for Portland Area Game Developer Interest Group.
I had fun just talking with other game dev people there and it seems like we could really get a scene going if we can grow this group a bit. So show up, eat pizza, you gotta eat that night anyways right?
Recent Blog Posts
| List: | 02/06/08 - A PIX debugging session 08/18/07 - TGEA Batching Doc + randomness 01/13/06 - Torque is a good playground! 10/26/05 - Plan for Brian Richardson (bzztbomb) 09/24/05 - Plan for Brian Richardson (bzztbomb) 07/18/05 - Plan for Brian Richardson (bzztbomb) 03/02/05 - Plan for Brian Richardson (bzztbomb) 12/14/04 - Plan for Brian Richardson (bzztbomb) |
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Submit your own resources!| Stephen Zepp (Sep 24, 2005 at 18:55 GMT) Resource Rating: 5 |
| Bob (Sep 24, 2005 at 18:55 GMT) Resource Rating: 5 |
Makes learning even more fun now :P
| Teck Lee Tan (Sep 24, 2005 at 19:17 GMT) |
| Jeff Gran (Sep 24, 2005 at 19:34 GMT) |
| Jeremy Alessi (Sep 24, 2005 at 20:00 GMT) |
| Brian Wells (Sep 24, 2005 at 20:12 GMT) |
anti-aliased / sound support flash enhancements???
:)
| Vashner (Sep 24, 2005 at 20:29 GMT) |
But it's a great hoax very awesome.
| Josh Moore (Sep 24, 2005 at 20:34 GMT) |
| Jameson Bennett (Sep 24, 2005 at 21:49 GMT) |
| Joshua Dallman (Sep 24, 2005 at 22:14 GMT) |

| Xavier "eXoDuS" Amado (Sep 25, 2005 at 00:32 GMT) |
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