Previous Blog Next Blog
Prev/Next Blog
by date

Weekend TorqueX hacking!

Weekend TorqueX hacking!
Name:Brian Richardson
Date Posted:Sep 15, 2008
Rating:Not Rated
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Brian Richardson

Blog post
I've been wanting to play with TorqueX for quite a while. I finally did some quick hacking with it this weekend. I didn't take long to figure out how to get moving and use the component system to develop my little demo, and it was pretty easy to deploy to my 360. The demo was inspired by a sketch of the "Anxious Monster" that my girlfriend did and based on code from Mick West.



BTW: Looks like I wasn't the only GG'er doing some weekend hacking. ;)

Recent Blog Posts
List:09/15/08 - Weekend TorqueX hacking!
02/06/08 - A PIX debugging session
08/18/07 - TGEA Batching Doc + randomness
01/13/06 - Torque is a good playground!
10/26/05 - Plan for Brian Richardson (bzztbomb)
09/24/05 - Plan for Brian Richardson (bzztbomb)
07/18/05 - Plan for Brian Richardson (bzztbomb)
03/02/05 - Plan for Brian Richardson (bzztbomb)

Submit ResourceSubmit your own resources!

John Kanalakis   (Sep 15, 2008 at 09:25 GMT)
Brian, this looks really good! Did you extend the built-in physics, or integrate another physics solution to get the spring forces? In any case, it looks really good, especially the artwork.

John K.

Alienforce   (Sep 15, 2008 at 14:53 GMT)
Wow! Any chanse you going to share the code?

Michael Perry   (Sep 15, 2008 at 15:49 GMT)
Looks really cool Brian! Tell your girlfriend I love the Anxious Monster =)

Brian Richardson   (Sep 15, 2008 at 18:29 GMT)
@John: I used the spring physics described here. I ported the C++ code over to C# and made it work within TorqueX. I don't have it looking at TorqueX's collision system yet, but I'm planning to add that at some point.

@Alienforce: It's possible, it's been hacked together quickly, so I don't know how useful it'd be to other people in its current state. If I clean it up a bit, I'll release it.

@Michael: Thanks!

Chris Kim   (Sep 16, 2008 at 09:22 GMT)
Very cool demo. I would be interesting to see this in real game.

Grugin   (Sep 19, 2008 at 10:19 GMT)
Thanks for the link and great demo anyway. good luck for your project

Brian Richardson   (Oct 13, 2008 at 17:32 GMT)
Here's the code if anyone gets interested in taking this further. It's a quick hack job and will require work (someone else's, heh) to get this into shippable shape. I didn't get around to cleaning it up, so it sucks, but may save someone some typing in the future.

You must be a member and be logged in to either append comments or rate this resource.