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Plan for Derk Adams
Plan for Derk Adams
| Name: | Derk Adams | |
|---|---|---|
| Date Posted: | Jun 30, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Derk Adams |
Blog post
BattleTech Simulator Demo 7 Available

My seventh demo is more of a forced stopping point. After a year with the Torque engine, I finally understand how much of it works. This knowledge shows that I have done much of my coding in a less than efficient manner. In order to add additional player classes (vehicles), I need to restructure my code.
This restructuring is a perfect time to add multiplayer support. Before doing this, I have created this demo. Physical and melee attacks have been added. Water and its effects (speed, heat removal, weapon firing and ranges, jump jets, and visibility) are in. Lasers and PPC have been updated to display correctly. Buildings, cities, bases and AI turrets are in. And lastly, the Hatcheman has been added.
BattleTech Simulator
Recent Blog Posts
| List: | 06/30/05 - Plan for Derk Adams 05/16/05 - Plan for Derk Adams 04/12/05 - Plan for Derk Adams 06/07/04 - Plan for Derk Adams |
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Submit your own resources!| Pat Wilson (Jun 30, 2005 at 06:55 GMT) |
| Jesse (Midhir) Liles (Jun 30, 2005 at 07:02 GMT) |
I will wait for your next project with great anticipation.
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