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Plan for Derk Adams
Plan for Derk Adams
| Name: | Derk Adams | |
|---|---|---|
| Date Posted: | Apr 12, 2005 | |
| Rating: | 3.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Derk Adams |
Blog post

Greetings,
Demo 5 is available at BattleTech Simulator
The biggest addition is randomly generated terrain. By figuring out the terrain code, I have a script that can generate terrain based on input parameters. This gives the possibility for 10^19 (or 1 with 20 zeros after it) different terrains per type and there are currently 12 types. The biggest challenge was to figure out how to flatten certain parts so that buildings etc. could be easily placed. Well, flattening hte terrain wasn't difficult, it was figuring out how to do it so that the commands could be repeated by the client to match it with the server's terrain.
After making the terrain, I quickly realized that the AI, which expected flat terrain, were seriously lost. So I added a simple pathfinding program that identifies the mountain blocking the AI and then sweeping around a 360 degree arc to find the edge of the mountatin so it can go around. Currently it goes in a preset direction, but future plans will allow the AI to figure out the shorter direction to turn or to be able to cut off the player based on their movement.
The game is targeted to BattleTech fans and as such has complicated controls, you are forewarned. Have fun.
Thanks.
P.S. I have teamed with the Inner Sphere: 3028 group and we are colaborating to accelerate both projects.
P.P.S. Please no posts about Intelectual Property issues, they are being handled by IS:3028.
Recent Blog Posts
| List: | 06/30/05 - Plan for Derk Adams 05/16/05 - Plan for Derk Adams 04/12/05 - Plan for Derk Adams 06/07/04 - Plan for Derk Adams |
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Submit your own resources!| Chris Labombard (Apr 12, 2005 at 18:26 GMT) |
| Benjamin Bradley (Apr 12, 2005 at 18:32 GMT) Resource Rating: 3 |
Edited on Apr 12, 2005 18:52 GMT
| Sean H. (Apr 12, 2005 at 19:08 GMT) |
| Jay Barnson (Apr 12, 2005 at 19:15 GMT) |
Randomly generated terrain could make things very interesting. VERY interesting. Cool stuff, Derk!
| Jesse (Midhir) Liles (Apr 12, 2005 at 21:32 GMT) |
his URL got deformed.
Edited on Apr 12, 2005 21:32 GMT
| Derk Adams (Apr 13, 2005 at 00:10 GMT) |
Thanks, yes it is still non-profit.
Others,
The link is working for me http://www.virtualcommander.com/
Thanks
Just an update. The larger Mechs have exposed a movement problem that has been fixed. To use the large mechs, set the terrain to hills not mountains or flat for a real easy walk. Otherwise, use the Locust for running around the mountain terrain.
Edited on Apr 13, 2005 01:50 GMT
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3.0 out of 5


