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Genesis Human Character Pack (Early Adopter)

Genesis Human Character Pack (Early Adopter)
Name:BrokeAss Games
Date Posted:Nov 19, 2006
Rating:Not Rated
Public:YES
Comments:YES
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Blog post


We've OFFICIALLY released our first product. Thanks again to everyone that helped get this completed.

Early Adopter Owners we look forward to your feedback, as we plan on refining this product to make it the best possible. Please let us know what types of add-ons packs you would like to see for this series, we currently plan for armor, weapons and more skin variants.

Happy coding,

The BrokeAss Games Staff
www.brokeassgames.com

More pictures and info

Performance Video

Recent Blog Posts
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11/06/08 - Return of the M.A.C.K.
07/23/08 - M.A.C.K. Released!
02/10/08 - Ruin Online - BETA5 - New Vid and patch notes
06/28/07 - Plan: Ruin Online (Rant of a Savant Dev)
02/11/07 - Stand and deliver!
02/06/07 - Ruin Online Combat Example
11/19/06 - Genesis Human Character Pack (Early Adopter)

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Peter Simard   (Nov 19, 2006 at 23:59 GMT)
Do these have LOD? 4,300 poly's is a lot for a player model especially without LOD.

Graham Evans   (Nov 20, 2006 at 00:09 GMT)
Hey Ari... congrats :)))

Couple a quick questions if I may...

1) How are the textures set up, eg are they base.xxxxxx.yyyyy thus allowing for new textures to be placed based on armor and items acquired, or are they just a named exported single skin?

2) How does your skeleton react with existing orc anims.. specifically, the anims that come with arcane-fx and are designed around Korky?

Looking sharp though, and will probably get for an infinity of NPC's if nothing else:)

Regards

Graham

BrokeAss Games   (Nov 20, 2006 at 00:12 GMT)
Performance Video

This shows a zone from our BETA MMO running 200+ of these NPCs. They are live, factionally aware and the performance (currently not using any LOD for characters) speaks for itself. We plan on releasing the LODs for the male and female Genesis models, so the option will be there.
Edited on Nov 20, 2006 00:30 GMT

BrokeAss Games   (Nov 20, 2006 at 00:58 GMT)
@Graham
Thanks! :) The textures are built so you can use them as a single map or open the .PSD and swap through the clothes and export new skins, either for the whole model or by groups.

,,,,,,
Edited on Nov 20, 2006 01:02 GMT

NewYork Virtual   (Nov 20, 2006 at 05:54 GMT)
wow, 200+ NPCs in the game zone, that is alot, congrats !

Tank Dork   (Nov 20, 2006 at 10:04 GMT)
Can these models be used for TGB as well (I know they "can" be used.. I am refering to EULA here)?

EDIT: I went to the site and answered my own question..
Quote:

All products include source art and a simple license, in short: "You can use these products to make games, but not other content packs."

Edited on Nov 20, 2006 11:27 GMT

Alan H   (Nov 20, 2006 at 15:36 GMT)
I've changed my comment after taking a 3rd look. These are nice models.
Edited on Nov 20, 2006 21:05 GMT

Clint Herron   (Nov 21, 2006 at 01:41 GMT)
Just to clarify for us, I take it that you created these meshes yourself and then brought it into Poser? Many developers such as myself are a little leery of getting tied up in Poser's licensing issues, so I just want to hear it from your own mouth that this pack isn't tied up with that at all. :)

Thanks! The pack looks fantastic. :)

BrokeAss Games   (Nov 21, 2006 at 03:48 GMT)
@ Clint

Thanks for the encouragement, and to answer your question: Not at all. The meshes were made in Truespace, the textures are all from photo-realistic source art licensed and developed by BrokeAss staff, and the skeleton is a proprietary skeleton based on BVH standard.

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