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Genesis Human Character Pack (Early Adopter)
Genesis Human Character Pack (Early Adopter)
| Name: | BrokeAss Games | ![]() |
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| Date Posted: | Nov 19, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for BrokeAss Games |
Blog post

We've OFFICIALLY released our first product. Thanks again to everyone that helped get this completed.
Early Adopter Owners we look forward to your feedback, as we plan on refining this product to make it the best possible. Please let us know what types of add-ons packs you would like to see for this series, we currently plan for armor, weapons and more skin variants.
Happy coding,
The BrokeAss Games Staff
www.brokeassgames.com
More pictures and info
Performance Video
Recent Blog Posts
| List: | 11/07/08 - Poser to Torque Workflow Resource 11/06/08 - Return of the M.A.C.K. 07/23/08 - M.A.C.K. Released! 02/10/08 - Ruin Online - BETA5 - New Vid and patch notes 06/28/07 - Plan: Ruin Online (Rant of a Savant Dev) 02/11/07 - Stand and deliver! 02/06/07 - Ruin Online Combat Example 11/19/06 - Genesis Human Character Pack (Early Adopter) |
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Submit your own resources!| Peter Simard (Nov 19, 2006 at 23:59 GMT) |
| Graham Evans (Nov 20, 2006 at 00:09 GMT) |
Couple a quick questions if I may...
1) How are the textures set up, eg are they base.xxxxxx.yyyyy thus allowing for new textures to be placed based on armor and items acquired, or are they just a named exported single skin?
2) How does your skeleton react with existing orc anims.. specifically, the anims that come with arcane-fx and are designed around Korky?
Looking sharp though, and will probably get for an infinity of NPC's if nothing else:)
Regards
Graham
| BrokeAss Games (Nov 20, 2006 at 00:12 GMT) |
This shows a zone from our BETA MMO running 200+ of these NPCs. They are live, factionally aware and the performance (currently not using any LOD for characters) speaks for itself. We plan on releasing the LODs for the male and female Genesis models, so the option will be there.
Edited on Nov 20, 2006 00:30 GMT
| BrokeAss Games (Nov 20, 2006 at 00:58 GMT) |
Thanks! :) The textures are built so you can use them as a single map or open the .PSD and swap through the clothes and export new skins, either for the whole model or by groups.
,
,
Edited on Nov 20, 2006 01:02 GMT
| NewYork Virtual (Nov 20, 2006 at 05:54 GMT) |
| Tank Dork (Nov 20, 2006 at 10:04 GMT) |
EDIT: I went to the site and answered my own question..
Quote:
All products include source art and a simple license, in short: "You can use these products to make games, but not other content packs."
Edited on Nov 20, 2006 11:27 GMT
| Alan H (Nov 20, 2006 at 15:36 GMT) |
Edited on Nov 20, 2006 21:05 GMT
| Clint Herron (Nov 21, 2006 at 01:41 GMT) |
Thanks! The pack looks fantastic. :)
| BrokeAss Games (Nov 21, 2006 at 03:48 GMT) |
Thanks for the encouragement, and to answer your question: Not at all. The meshes were made in Truespace, the textures are all from photo-realistic source art licensed and developed by BrokeAss staff, and the skeleton is a proprietary skeleton based on BVH standard.
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