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In House Character Development
In House Character Development
| Name: | BrokeAss Games | ![]() |
|---|---|---|
| Date Posted: | Oct 29, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for BrokeAss Games |
Blog post
Wow, seems like forever since I've posted anything.
My little team of newbs is growing up.
2 of my team members and I have been working on some new characters for Ruin Online (www.brokeassgames.com).
Here is a rough video of some of the work.
Triangle Count: Around 4K.
The work is nearly complete and yes, those fingers are animating. :)
We have 35 finished animations (standard Torque Orc anims plus a couple for eye candy) and more are being made everyday.
The skeleton is a custom BVH compatible rig w/ 8 mount points, skis, cam and all the goodies.
We're adding jaw bones later this week for speech.
Biped is a great format but we felt BVH needed a chance for games too, and 3DSMax was beyond our budget.
The Cubix characters have carried us a long way and are a great asset to any team lacking a character dev team.
We are still using Cubix characters in our live online demo.
The new characters will be patched into Ruin Online Nov. 15th.
It just goes to show, decent game characters can be made on a small budget if you're willing to put in some elbow grease.
Ari (Lead Developer @ BrokeAss Games)
*Special Thanks:
Jondo
Moe
Ashtara
Mr. Bones
Rex (Your work was a valuable learning aid.)
My little team of newbs is growing up.
2 of my team members and I have been working on some new characters for Ruin Online (www.brokeassgames.com).
Here is a rough video of some of the work.
Triangle Count: Around 4K.
The work is nearly complete and yes, those fingers are animating. :)
We have 35 finished animations (standard Torque Orc anims plus a couple for eye candy) and more are being made everyday.
The skeleton is a custom BVH compatible rig w/ 8 mount points, skis, cam and all the goodies.
We're adding jaw bones later this week for speech.
Biped is a great format but we felt BVH needed a chance for games too, and 3DSMax was beyond our budget.
The Cubix characters have carried us a long way and are a great asset to any team lacking a character dev team.
We are still using Cubix characters in our live online demo.
The new characters will be patched into Ruin Online Nov. 15th.
It just goes to show, decent game characters can be made on a small budget if you're willing to put in some elbow grease.
Ari (Lead Developer @ BrokeAss Games)
*Special Thanks:
Jondo
Moe
Ashtara
Mr. Bones
Rex (Your work was a valuable learning aid.)
Recent Blog Posts
| List: | 11/07/08 - Poser to Torque Workflow Resource 11/06/08 - Return of the M.A.C.K. 07/23/08 - M.A.C.K. Released! 02/10/08 - Ruin Online - BETA5 - New Vid and patch notes 06/28/07 - Plan: Ruin Online (Rant of a Savant Dev) 02/11/07 - Stand and deliver! 02/06/07 - Ruin Online Combat Example 11/19/06 - Genesis Human Character Pack (Early Adopter) |
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Submit your own resources!| BrokeAss Games (Oct 29, 2006 at 12:42 GMT) |
We tried to keep everything as "stock" as possible (except the skeleton) during character development.
Ari
Edited on Oct 29, 2006 12:47 GMT
| T Squared (Thanhda Tie) (Oct 29, 2006 at 17:42 GMT) |
| Jeppie (Oct 29, 2006 at 19:10 GMT) |
| Anton Bursch (Oct 29, 2006 at 21:39 GMT) |
you'll get that joke in a couple months.
| BrokeAss Games (Oct 30, 2006 at 11:22 GMT) |
| Rex (Oct 30, 2006 at 14:24 GMT) |
Thanks.
PS: I didn't realize you are a 'neighbor' of sorts; Willits[if we're talking the same city] isn't that far away from the Bay Area...We visit Ft. Bragg/Noyo Harbor quite often and use the route 20 from Willits sometimes.
| BrokeAss Games (Oct 30, 2006 at 14:46 GMT) |
Yeah, credit was due. :)
Woah, hey neighbor!
I was born where you visit.
At one time or another our entire team has lived/worked in the bay area too.
Maybe we'll meet up for a roast some day.
| Jonathon Stevens (Oct 30, 2006 at 16:42 GMT) |
| J Sears (Oct 30, 2006 at 17:58 GMT) |
I do have one kind of off topic question, just for my own knowledge of the idie world, I was looking at your list of updates on your site and it seemed like a pretty good amount almost daily for a long stretch there and it made me wonder do you all still have other jobs or have you found a way to fund your indie project so you can focus on it?
| Jonathon Stevens (Oct 30, 2006 at 18:10 GMT) |
| J Sears (Oct 30, 2006 at 22:05 GMT) |
| BrokeAss Games (Oct 31, 2006 at 21:58 GMT) |
@J Sears: I'm a network admin, and I work from home alot.
@All: Thx for the feedback. :)
Here's some more screenies of work in progress:



*Screenshots were taken in MilkShape.
**The weapons are from third party packs.
Edited on Oct 31, 2006 22:21 GMT
| BrokeAss Games (Oct 31, 2006 at 22:09 GMT) |
Edited on Oct 31, 2006 22:14 GMT
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