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Plan for Brandon Pollet

Plan for Brandon Pollet
Name:Brandon Pollet 
Date Posted:Feb 19, 2005
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Blog post
The beginnings of a game design company....
Welcome to my first plan file. The first time I saw torque I couldn't believe my eyes, it amazed me that an engine like this was available for me to create the games I wanted to play. I literally would start up the torque demo and run around the water to watch the sun reflect in it, or just take off running over the hills to see what was out there. The entire time I felt like I had found some treasure that everyone knew about but not many people understood how great it was. This was exactly what the game industry needs, an Independent Game Community that can take chances and push innovation, especially when EA seems to be buying everything they can get their hands on. After a few days of exploring the torque demo I broke down, bought the engine, and I've been trying to figure it out ever since ;)

Over a year later things are looking up. A few weeks ago a few friends and I, (all from the computer science department), decided that we were going to start our own game company and develop using torque. I've started diving into the code trying to mold torque so that it will better fit our gameplay design and it is finally getting there. Right now I am stuck on creating a top-down crosshair that will allow the player to shoot targets that are above, below, or level with them. I had a working 3d crosshair a few days ago but it used server-side objects and wasn't useable for a multiplayer game, so I'm here at 1:30 Saturday morning looking for the answer, but it's all worth it for that awesome feeling I'll get when I find it. :)

//This first post was more of a story followed by a rant, hopefully they will get better

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