Previous Blog Next Blog
Prev/Next Blog
by date

Hardware Advice for TGE and TSE

Hardware Advice for TGE and TSE
Name:Brandon Pollet 
Date Posted:Dec 26, 2006
Rating:Not Rated
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Brandon Pollet

Blog post
I've got a quick question for the community. I'm looking at purchasing a new development laptop in the next couple months but I wanted to see if anyone has any advice on what to pick up.

I'm definitely going with Apple hardware so that puts my options between the MacBook and MacBook Pro. The Pro is obviously better but I wanted to see if anyone out there has a MacBook Core 2 Duo and what their experience has been. Especially if you have any experience with TSE under Windows. If I can get away with the MacBook I can save at least $600 but I'm stuck with Integrated graphics.

For a $600 difference you get to choose between...

MacBook Graphics Hardware

Intel GMA 950 graphics processor with 64MB of DDR2 SDRAM shared with main memory

MacBook Pro Graphics Hardware

ATI Mobility Radeon X1600 graphics processor, 128MB of GDDR3 SDRAM on 2.16GHz configuration

I know that the Pro is obivously the better machine but choosing it will probably set back my purchase by a couple months during which I could have been working on the go.

Anybody have any input?

Merry Christmas,

BP

Recent Blog Posts
List:01/25/07 - A new games channel for the Wii?
12/26/06 - Hardware Advice for TGE and TSE
12/20/06 - Why Gears of War costs $60
12/19/06 - Back in the Saddle again...
02/19/05 - Plan for Brandon Pollet

Submit ResourceSubmit your own resources!

Phil Carlisle   (Dec 26, 2006 at 10:25 GMT)
Intel graphics hardware is a dog.. I'd be surprised if TSE ran on it.. if it does, it will be nightmarish I would expect.

James Urquhart   (Dec 26, 2006 at 12:33 GMT)
TGE runs fine on an Intel GMA. As for TSE, i have no idea - i'd imagine a bit choppy at best.

Still, these types of "low-end" chips have suprised me in the past. If a friend has a macbook, i would suggest asking them if you could try TGE/TSE on it. Even better if they have bootcamp installed :)

Jason Reid   (Dec 26, 2006 at 12:58 GMT)
I'd definitely wait the couple of months and get the better machine. And in the meantime, develop! You've got a computer right now (I assume)...there is definitely _some_ productive way that you can fill up the time between now and the time you get your Pro.

J Sears   (Dec 26, 2006 at 13:28 GMT)
my advice would be to get a pc, sorry but couldn't help myself.

Gustavo Boni   (Dec 26, 2006 at 14:32 GMT)
I use an Inspiron E1705: Core 2 Duo, 2GB RAM and 7900GS. It's perfect.

Aaron e   (Dec 26, 2006 at 14:37 GMT)
Feeling trapped by an inadequate tool really stinks -- especially when your dream/livelihood are on the line. If you get the Pro, you won't be kicking yourself later on.

Remember, not only will you be developing your game on this laptop, you will also be showing your game to potential publishers/clients on it. You don't want to show off your efforts on a slow computer -- that just adds one more strike against you and your project. Presentation counts for something.
Edited on Dec 26, 2006 14:40 GMT

Rob Sandbach   (Dec 26, 2006 at 17:21 GMT)
For the record I am developing on the 128mb single core mac book pro with 1gb RAM. - all of the torque engines (TGE, TGB and TGE:A) run excellently in both windows and OSX (where applicable). If you want I can get some benchmark comparisons on my pro and a friends macbook, just hit me up on MSN.

I had the exact same choice to make as yourself last June, but all the machines were single core and I do not regret stepping up one bit. Remeber to buy apple care as well though, if you haven't factored that in, my machine had to have a 400 hundred pound repair after 2 months. Definetly advised on laptops :)
Edited on Dec 26, 2006 17:23 GMT

Frogger   (Dec 26, 2006 at 17:24 GMT)
Some intel "integrated" cards do not support shading at all, and even if they did, they would do horrible at it. So, probably best to go with a lappy with ATi or Nvidia.

But... In my own opinion, I would suggest using a desktop for work and have pc on it. Unless you can get a super slick mac lappy that does the multi boot into Win Mac and different flavors of Linux.

Pisal Setthawong   (Dec 26, 2006 at 17:30 GMT)
I don't know too much about the Mac platform, but based on my experience I've noticed that many Notebook display cards happen to nerf certain features from them. My friend has a notebook that has an X700 display adapter, and there was another friend that has the lower version of the display card but a PC version. The effect I was working on worked on the PC, but the notebook version, it doesn't work the same. I found out later that certain OpenGL features were taken out of the notebook version.

Just thought about sharing that tale.

p.s. Integrated display cards don't support shaders well, so steer clear from them if possible.

BNardone   (Dec 26, 2006 at 18:06 GMT)
@Cameron Porter: "But... In my own opinion, I would suggest using a desktop for work and have pc on it." Do you mean stack two computers or install Windows on a desktop? I do not see how the latter, which I assume it be, helps someone in deciding between two Apple laptops.

The MacBook lacks hardware T&L and vertex shaders which will probably be largely detrimental to any game developing you will do on it.

I have a MacBook Pro and use it regularly as my primary development machine as I am moving about frequently. You should also look into Parallels. I use it to run Windows XP and Gentoo Linux from within OS X to test the compilation of cross-platform programs and test see that they will run to some degree. Unfortunately, that option does not support hardware graphics rendering but that is promised in the future. In any event, if you just want to see if a change will still compile on multiple OS's, it is beneficial to not have to reboot to try.
Edited on Dec 26, 2006 18:07 GMT

Ben Garney   (Dec 26, 2006 at 20:03 GMT)
Remember - you can upgrade RAM and HD space, and even CPU speed, aftermarket. Usually, you can't upgrade the video card. Skimp on the former, splurge on the latter. I've been developing TSE on a Radeon Mobile 9600 for years, to great effect.

Andy Hawkins   (Dec 27, 2006 at 14:14 GMT)
I have a Compaq Presario with an ATIX200 which runs Torque well. It's Shader 2.0 and I bought the whole thing for $900 AUD - about $600 US. Stick with the ATI if you are on a budget.

Vashner   (Dec 27, 2006 at 15:57 GMT)
Only a small percentage of folks that buy laptops actually put hardcore hours on them.
Most are dust collectors.

Did you need mobile 100%? Otherwise just a more generic pc.

The Apple commericals where the guy is all slick and pc guy is geek is of course not real it's fantasy.

It's not really apple hardware it's stuff they contract out with intel based cpu's on X86 platform.

Don't pay for a sticker is what I am trying to say..

Gary "ChunkyKs" Briggs   (Dec 27, 2006 at 17:01 GMT)
I have the more expensive 15" Core2Duo Macbook pro and it's rippingly fast. Works wonderfully for me.

Gary (-;

Brandon Pollet   (Dec 27, 2006 at 18:49 GMT)
Thanks for all of the feedback everyone. I wasn't sure if the MacBook supportred Hardware T&L so it's good to hear it doesn't. I also completely forgot that after the move to intel you can upgrade the CPU in an Apple Laptop without much trouble, that does make the extra cash for a good graphics card not seem so bad.

Thanks everyone!

- Brandon

DALO   (Jan 10, 2007 at 20:27 GMT)
I know for a fact that the macbook with the intel gma950 graphics processor doesn't work with TSE. Just tested it today :-) Does anyone know if the macbook pro with ATI x1600 work with TSE?
THX

You must be a member and be logged in to either append comments or rate this resource.