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Hardware Advice for TGE and TSE
Hardware Advice for TGE and TSE
| Name: | Brandon Pollet | |
|---|---|---|
| Date Posted: | Dec 26, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Brandon Pollet |
Blog post
I've got a quick question for the community. I'm looking at purchasing a new development laptop in the next couple months but I wanted to see if anyone has any advice on what to pick up.
I'm definitely going with Apple hardware so that puts my options between the MacBook and MacBook Pro. The Pro is obviously better but I wanted to see if anyone out there has a MacBook Core 2 Duo and what their experience has been. Especially if you have any experience with TSE under Windows. If I can get away with the MacBook I can save at least $600 but I'm stuck with Integrated graphics.
For a $600 difference you get to choose between...
MacBook Graphics Hardware
Intel GMA 950 graphics processor with 64MB of DDR2 SDRAM shared with main memory
MacBook Pro Graphics Hardware
ATI Mobility Radeon X1600 graphics processor, 128MB of GDDR3 SDRAM on 2.16GHz configuration
I know that the Pro is obivously the better machine but choosing it will probably set back my purchase by a couple months during which I could have been working on the go.
Anybody have any input?
Merry Christmas,
BP
I'm definitely going with Apple hardware so that puts my options between the MacBook and MacBook Pro. The Pro is obviously better but I wanted to see if anyone out there has a MacBook Core 2 Duo and what their experience has been. Especially if you have any experience with TSE under Windows. If I can get away with the MacBook I can save at least $600 but I'm stuck with Integrated graphics.
For a $600 difference you get to choose between...
MacBook Graphics Hardware
Intel GMA 950 graphics processor with 64MB of DDR2 SDRAM shared with main memory
MacBook Pro Graphics Hardware
ATI Mobility Radeon X1600 graphics processor, 128MB of GDDR3 SDRAM on 2.16GHz configuration
I know that the Pro is obivously the better machine but choosing it will probably set back my purchase by a couple months during which I could have been working on the go.
Anybody have any input?
Merry Christmas,
BP
Recent Blog Posts
| List: | 01/25/07 - A new games channel for the Wii? 12/26/06 - Hardware Advice for TGE and TSE 12/20/06 - Why Gears of War costs $60 12/19/06 - Back in the Saddle again... 02/19/05 - Plan for Brandon Pollet |
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Submit your own resources!| Phil Carlisle (Dec 26, 2006 at 10:25 GMT) |
| James Urquhart (Dec 26, 2006 at 12:33 GMT) |
Still, these types of "low-end" chips have suprised me in the past. If a friend has a macbook, i would suggest asking them if you could try TGE/TSE on it. Even better if they have bootcamp installed :)
| Jason Reid (Dec 26, 2006 at 12:58 GMT) |
| J Sears (Dec 26, 2006 at 13:28 GMT) |
| Gustavo Boni (Dec 26, 2006 at 14:32 GMT) |
| Aaron e (Dec 26, 2006 at 14:37 GMT) |
Remember, not only will you be developing your game on this laptop, you will also be showing your game to potential publishers/clients on it. You don't want to show off your efforts on a slow computer -- that just adds one more strike against you and your project. Presentation counts for something.
Edited on Dec 26, 2006 14:40 GMT
| Rob Sandbach (Dec 26, 2006 at 17:21 GMT) |
I had the exact same choice to make as yourself last June, but all the machines were single core and I do not regret stepping up one bit. Remeber to buy apple care as well though, if you haven't factored that in, my machine had to have a 400 hundred pound repair after 2 months. Definetly advised on laptops :)
Edited on Dec 26, 2006 17:23 GMT
| Frogger (Dec 26, 2006 at 17:24 GMT) |
But... In my own opinion, I would suggest using a desktop for work and have pc on it. Unless you can get a super slick mac lappy that does the multi boot into Win Mac and different flavors of Linux.
| Pisal Setthawong (Dec 26, 2006 at 17:30 GMT) |
Just thought about sharing that tale.
p.s. Integrated display cards don't support shaders well, so steer clear from them if possible.
| BNardone (Dec 26, 2006 at 18:06 GMT) |
The MacBook lacks hardware T&L and vertex shaders which will probably be largely detrimental to any game developing you will do on it.
I have a MacBook Pro and use it regularly as my primary development machine as I am moving about frequently. You should also look into Parallels. I use it to run Windows XP and Gentoo Linux from within OS X to test the compilation of cross-platform programs and test see that they will run to some degree. Unfortunately, that option does not support hardware graphics rendering but that is promised in the future. In any event, if you just want to see if a change will still compile on multiple OS's, it is beneficial to not have to reboot to try.
Edited on Dec 26, 2006 18:07 GMT
| Ben Garney (Dec 26, 2006 at 20:03 GMT) |
| Andy Hawkins (Dec 27, 2006 at 14:14 GMT) |
| Vashner (Dec 27, 2006 at 15:57 GMT) |
Most are dust collectors.
Did you need mobile 100%? Otherwise just a more generic pc.
The Apple commericals where the guy is all slick and pc guy is geek is of course not real it's fantasy.
It's not really apple hardware it's stuff they contract out with intel based cpu's on X86 platform.
Don't pay for a sticker is what I am trying to say..
| Gary "ChunkyKs" Briggs (Dec 27, 2006 at 17:01 GMT) |
Gary (-;
| Brandon Pollet (Dec 27, 2006 at 18:49 GMT) |
Thanks everyone!
- Brandon
| DALO (Jan 10, 2007 at 20:27 GMT) |
THX
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