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Communify Me! 80 Ways to Add Community Features to Games
Communify Me! 80 Ways to Add Community Features to Games
| Name: | Joshua Dallman | ![]() |
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| Date Posted: | Dec 14, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Joshua Dallman |
Blog post
Video games continue their trajectory towards increased complexity. We've watched the jump from 2D sprites, to rendered 3D objects, to next-gen shaders and high polygon models. We've seen games go from multiplayer on the same machine, to multiplayer over a modem, to entire server farms hosting persistent games millions of users strong. In the rush to improve the most surface aspect of games - the graphics - other important aspects like building community have been ignored. Community is the latest trend and buzzword to be sure, but an ironic one in that the community features we're seeing now could have been present in games long ago (and many were, but were ahead of their time). In the same way that 3D graphics don't merely escalate 2D graphics but add a dimension to them, adding community to games doesn't merely escalate a multiplayer game but adds a new dimension to them. This blog post is not a theoretical one however, and will help give you ways to "communify" your game, offering you both practical tips and high-concept ideas. Though we ourselves have built a game community via The Great Games Experiment, and are now building a game portal with community features via InstantAction, these tips can be used by any developer for any platform. Use these tips to add the extra dimension of community to your game!
Read the full blog post with all 80 ways to add community features to your game at http://www.makeitbigingames.com/
Read the full blog post with all 80 ways to add community features to your game at http://www.makeitbigingames.com/
Recent Blog Posts
| List: | 03/28/08 - Download Shelled Online to Review 12/14/07 - Communify Me! 80 Ways to Add Community Features to Games 11/18/07 - Red Thumb Games "Shelled 2" Update 09/22/07 - How to Focus your Game and Give Players More of What They Want 09/05/07 - How To Pitch Your Game 07/09/07 - GGE & TLD's: BFF! 06/16/07 - some Red Thumb Games projects 05/25/07 - GG Game Store Turns 50 Games Strong |
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Submit your own resources!| Deozaan (Dec 14, 2007 at 06:16 GMT) |
It does this in Firefox and IE, and a friend of mine tried it in Maxthon with the same results.
Also, it might be useful for your RSS feed and the sake of readability if you used "snips" to hide the really long blog entries from the main page with a "Click to read the rest" or something, much like what you did here and linked to the page.
Edited on Dec 14, 2007 06:17 GMT
| Oliver Rendelmann - DerR (Dec 14, 2007 at 08:27 GMT) |
| Deozaan (Dec 14, 2007 at 18:28 GMT) |
www.donationcoder.com/Forums/bb/index.php?topic=11328
| Joshua Dallman (Dec 14, 2007 at 19:09 GMT) |
| Novack (Dec 15, 2007 at 22:36 GMT) |
Today I wanna re-read some parts of "Five Realistic Steps To Starting A Game Development Company", but its not there (?)
| Deozaan (Dec 15, 2007 at 23:16 GMT) |
See the GG entry here: www.garagegames.com/blogs/3/10688
I tried going back to June 2006 in the blog, but it seems everything is broken except the main page. :-(
Edited on Dec 15, 2007 23:16 GMT
| Deozaan (Dec 15, 2007 at 23:34 GMT) |
My Google Reader Shared Items
| Novack (Dec 16, 2007 at 00:26 GMT) |
I use Google Reader as well, and I finally could read it from there (in fact Im suscribed to the blog, so I always had it there). Thanks for sharing anyway!
| Deozaan (Dec 16, 2007 at 08:32 GMT) |
Great article but I have to say I disagree with quite a few of your Multiplayer suggestions. It is my opinion that interaction with other people should never be forced. Some people like doing stuff with strangers online, I think most people don't. And if online games were made to allow people to play alone or just one or two friends they know from real life, I think that would be much more popular.
Yeah I know you'll probably mention World of Warcraft and the 11 milllion subscribers and the 60 man raids etc. and honestly I don't have a well thought out response to that. I just think that if people didn't have to, they wouldn't want to most of the time.
| Joshua Dallman (Dec 17, 2007 at 21:27 GMT) |
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