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How to Focus your Game and Give Players More of What They Want
How to Focus your Game and Give Players More of What They Want
| Name: | Joshua Dallman | ![]() |
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| Date Posted: | Sep 22, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | NO | |
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| Profile Page: | View profile page for Joshua Dallman |
Blog post
We're excited about the new platform we're developing called InstantAction. We believe it will be an exciting new medium for indies to publish to. But no matter what platform a game resides on or what new technology exists, the same bread and butter principles still guide all good design. Having a cool platform with the opportunities and features that platform affords is not a shortcut to good design. And a part of good design is focusing your game to give players a satisfying experience. This post describes a technique to help bring focus to your design to give players more of what they want and less of what they don't. This is one technique and not the last word on the matter, but try it and see if it's useful to you.
Read the full blog post and post comments at the jump: http://makeitbigingames.com
Read the full blog post and post comments at the jump: http://makeitbigingames.com
Recent Blog Posts
| List: | 03/28/08 - Download Shelled Online to Review 12/14/07 - Communify Me! 80 Ways to Add Community Features to Games 11/18/07 - Red Thumb Games "Shelled 2" Update 09/22/07 - How to Focus your Game and Give Players More of What They Want 09/05/07 - How To Pitch Your Game 07/09/07 - GGE & TLD's: BFF! 06/16/07 - some Red Thumb Games projects 05/25/07 - GG Game Store Turns 50 Games Strong |
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