by date
"Game Over" airing on PBS
"Game Over" airing on PBS
| Name: | Joshua Dallman | ![]() |
|---|---|---|
| Date Posted: | May 08, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Joshua Dallman |
Blog post
Game Over -- the world's first universally inaccessible game -- was recently featured on a segment about video games and disabilities on PBS.
Watch the TV show segment in your browser:
http://terranova.blogs.com/terra_nova/2007/05/pbs_to_broadcas.html
Read more about Game Over in the IOTD.
Good issues to think about for independent developers who have the power to make change happen in this area.
Watch the TV show segment in your browser:
http://terranova.blogs.com/terra_nova/2007/05/pbs_to_broadcas.html
Read more about Game Over in the IOTD.
Good issues to think about for independent developers who have the power to make change happen in this area.
Recent Blog Posts
| List: | 09/27/08 - Leaving GarageGames, Moving to Africa 09/24/08 - Restoring Rhonda Developer Interview 09/22/08 - Interview with TGE MMO Developer 09/15/08 - Torque Dev Interviews Page 09/08/08 - Twintale Finds Gold with TGB and Match-3 08/31/08 - new blog for casual/indie devs 08/23/08 - Shelled on GameTunnel 08/13/08 - New Shelled! video & $5 special |
|---|
Submit your own resources!| Andy Hawkins (May 09, 2007 at 00:04 GMT) |
| Greg Gardinier (May 09, 2007 at 00:13 GMT) |
Edited on May 09, 2007 00:20 GMT
| Steve Flowers (May 09, 2007 at 00:13 GMT) |
When the same keys access the same functions where possible in a standard spec, etc... I'd think everyone wins. Makes for a better experience when you are already familiar with the fingerwalk and stuff.
S
| Joshua Dallman (May 09, 2007 at 00:50 GMT) |
Quote:Most accessibility options are cheap to add. For example, when adding closed captioning to a game with dialogue, you already have all the dialogue in text format, it's just a matter of having it display on screen with the audio file played. Another example, having a second set of gems that use symbols instead of colors for a match game so colorblind players can play. Takes a few seconds in photoshop and a few extra lines of code and one GUI checkbox. Something like making sure your game is compatible with special input devices does take more of an investment in time, but there certainly exists easy things that game developers can do.
While I haven't the funding to support it myself
Quote:Here's something close: a Top 10 List of Ways to Improve Accessibility. Even if you hit only one or two, like closed captioning and control remapping, it can make a big difference.
I would like to see a min spec doc for accessibility
Quote:I couldn't agree more. The IGDA SIG is working on specs as you describe. Adobe has a simply excellent information resource for developers creating web and flash content with accessibility considerations (located at http://www.adobe.com/accessibility/), but obviously far more people use the web than make games, so accessibility issues are more visible in that medium than ours (one look at the near empty room at the GDC accessibility event shown in the video gives a clear visual indication of just how much interest the game industry has in this topic).
It really gets me how ambiguous accessibility rules and recommendations are (Web, eLearning).
| Andy Hawkins (May 09, 2007 at 03:33 GMT) |
With regard to funding, I mean I don't have the money to work on a joystick or voice recognition system for physically challenged people. I do however have the ability to support other methods of accessibility and will do so. Thanks for the links.
| Steve Flowers (May 09, 2007 at 18:46 GMT) |
www.bankers.asn.au/Default.aspx?ArticleID=344
Industry standards are nice, especially when conformance comes with some type of a seal indicating participation. Less brainwork when a braintrust has already figured some good things out. Making it voluntary gives people an out (which is good in some ways - creates progression and creative abrasion).
Edited on May 09, 2007 18:48 GMT
| Vashner (May 09, 2007 at 20:44 GMT) |
| Jonathan McGirr (May 27, 2007 at 02:05 GMT) |
This experience has also made me notice that in games I truly love to spend time in (WoW, Starcraft) that while a LOT of the game has text display, there is a lot of KEY game interaction that is not! It is amazing this simple thing is overlooked so easily. (yes, VI sensitity leads to sensitivity to deafness, also). Think about how easy it is to "caption in" the dialogue for your game....I mean, you already have a script, right?
BTW, If anyone wants the services a young VI beta tester, let me know ;-)
| Kevin Summers (Nov 14, 2007 at 19:08 GMT) |
If I may ask, what's his vision like? I have a special interest in adding accessability to my
games because I am legally blind myself, and my wife used to interpret for the deaf.
If you'd rather continue this in private, my email address is in my profile.
You must be a member and be logged in to either append comments or rate this resource.



Not Rated


