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Plan for Richard Van Stone
Plan for Richard Van Stone
| Name: | Richard Van Stone | |
|---|---|---|
| Date Posted: | Nov 05, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Richard Van Stone |
Blog post
Well I'm working on my first content pack and it's premise has gotten various mixed reviews. Long story short I'm preparing it to function as a combination of functions. Initially it's a pack that developers can put right into the game and they'll be ready for play. Now a lot of people have said...nobody is using bugs in their current games. Well that's absolutely true! I however, want to start to encourage people to make games that are more in the Mario/Megaman/Sonic vein of play. Secondly the pack will serve as a tutorial for new users to torque. I want to create an interface where people can learn to do basic things in torque, make functions, learn how to drop characters in game, how to tie specific commands (such as attacks) to a character model and how to implement them through keybindings. Lots of work to do...here are some art concept sheets I'm working on. All feedback will be appreciated.




Rich




Rich
Recent Blog Posts
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Submit your own resources!| Jason Granum (Nov 05, 2005 at 05:27 GMT) |
| Richard Van Stone (Nov 05, 2005 at 06:09 GMT) |
| Aaron E (Nov 05, 2005 at 12:57 GMT) |
Your concept art looks very nice. I'm looking forward to seeing this completed.
Aaron E.
| Richard Van Stone (Nov 06, 2005 at 01:45 GMT) |
| Nicholas Timmons (Nov 06, 2005 at 02:17 GMT) |
I am new to Torque development and programming. A content pack that teaches the basics is exactly what I've been searching for. Good luck!
| Richard Van Stone (Nov 06, 2005 at 04:59 GMT) |
Edited on Nov 06, 2005 05:00 GMT
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