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Danger! Programmer Art!

Danger! Programmer Art!
Name:Drew Hitchcock 
Date Posted:Feb 04, 2006
Rating:Not Rated
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Comments:YES
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Large Version

I've prototyped the tile-laying and hand/drawing mechanics for the game I've been working on throughout my last few plans. This screenshot shows the player's hand (across the bottom of the screen) along with a few tiles that have been placed on the map by the player.

I haven't really provided a good description of my design yet, but in an extremely general way, the game essentially will involve placing tiles on a map to influence the activities of some AI-controlled factions, which operate in real time. So in essense it's a real-time tile-laying game.

Now that the tile-laying mechanics are more-or-less in place, I can begin working on the real meat of the project, the AI. The AI works at two levels, the low-level unit level, and the high-level faction level. I've never tackled any kind of high-level AI, only low-level things like path-finding, so this should prove to be a pretty interesting challenge.

EDIT: Linked the large screenshot and inlined the medium version.

Recent Blog Posts
List:11/22/06 - Turn-Based Strategy (again)
07/23/06 - A fairly uninteresting update
02/04/06 - Danger! Programmer Art!
01/25/06 - More T2D Terrain Stuff
01/19/06 - Random Terrain in T2D
02/19/05 - Plan for Drew Hitchcock
01/29/05 - Plan for Drew Hitchcock
11/15/04 - Plan for Drew Hitchcock

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Levin Beicht   (Feb 04, 2006 at 10:11 GMT)
I don't know, but your programmer art is not that bad.
In fact i like it in some way :)

Simon Love   (Feb 04, 2006 at 19:33 GMT)
That's really cool man!
Do you plan to post your terrain-generating algorithm as a ressource at some point?

Drew Hitchcock   (Feb 04, 2006 at 19:51 GMT)
Thanks!

The terrain stuff could pretty easily be packaged up as a resource after I get a chance to go back and polish it up a bit. Right now it's very basic and rough, and it has some cleanup/destruction issues, so you probably don't want it anywhere near your code :) I promised myself that I wouldn't touch it again until after I have most of the game prototyped, so it might be a while before I actually clean it up.

Ajari Wilson   (Feb 04, 2006 at 20:04 GMT)
Drew Hitchcock...are you sure your not the son of Alfred? Because that programmer art is just plain ScArY!!! I'm just kidding man. It's not bad actually. Well, for a programmer anyway. It all depends on what type of theme your game is going for, thats all. Good luck.
-Ajari-

J. Erick Christgau   (Feb 05, 2006 at 23:21 GMT)
You know, that is actually really good art. It's clean and very clearly shows the type of each terrain block. Too many people go over the top with art and make things too muddled. I can tell at a glance what I'm seeing. Keep this up, it's needed :)

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