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Danger! Programmer Art!
Danger! Programmer Art!
| Name: | Drew Hitchcock | |
|---|---|---|
| Date Posted: | Feb 04, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Drew Hitchcock |
Blog post

Large Version
I've prototyped the tile-laying and hand/drawing mechanics for the game I've been working on throughout my last few plans. This screenshot shows the player's hand (across the bottom of the screen) along with a few tiles that have been placed on the map by the player.
I haven't really provided a good description of my design yet, but in an extremely general way, the game essentially will involve placing tiles on a map to influence the activities of some AI-controlled factions, which operate in real time. So in essense it's a real-time tile-laying game.
Now that the tile-laying mechanics are more-or-less in place, I can begin working on the real meat of the project, the AI. The AI works at two levels, the low-level unit level, and the high-level faction level. I've never tackled any kind of high-level AI, only low-level things like path-finding, so this should prove to be a pretty interesting challenge.
EDIT: Linked the large screenshot and inlined the medium version.
Recent Blog Posts
| List: | 11/22/06 - Turn-Based Strategy (again) 07/23/06 - A fairly uninteresting update 02/04/06 - Danger! Programmer Art! 01/25/06 - More T2D Terrain Stuff 01/19/06 - Random Terrain in T2D 02/19/05 - Plan for Drew Hitchcock 01/29/05 - Plan for Drew Hitchcock 11/15/04 - Plan for Drew Hitchcock |
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Submit your own resources!| Levin Beicht (Feb 04, 2006 at 10:11 GMT) |
In fact i like it in some way :)
| Simon Love (Feb 04, 2006 at 19:33 GMT) |
Do you plan to post your terrain-generating algorithm as a ressource at some point?
| Drew Hitchcock (Feb 04, 2006 at 19:51 GMT) |
The terrain stuff could pretty easily be packaged up as a resource after I get a chance to go back and polish it up a bit. Right now it's very basic and rough, and it has some cleanup/destruction issues, so you probably don't want it anywhere near your code :) I promised myself that I wouldn't touch it again until after I have most of the game prototyped, so it might be a while before I actually clean it up.
| Ajari Wilson (Feb 04, 2006 at 20:04 GMT) |
-Ajari-
| J. Erick Christgau (Feb 05, 2006 at 23:21 GMT) |
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