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Plan for Drew Hitchcock

Plan for Drew Hitchcock
Name:Drew Hitchcock 
Date Posted:Feb 19, 2005
Rating:4.0 out of 5
Public:YES
Comments:YES
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Blog post
A new screenshot and a basic description of my idea.

Here's a newer screenshot of the game I talked about in my last plan.

Based on a couple of the ideas I recieved last time and some of the ideas that I was throwing around in my head before my post, I've come up with a general plan for the gameplay of my game.

Basically, when you line up boxes of the same color in a straight line, they create a sort of laser-barrier between them which blocks the movement of the AI and the player. In each level, the player attempts to dodge or trap the AI, open up the level's exit, and escape. All of these things are accomplished by moving the boxes around.

Right now (as you can probably see from the shot) the boxes can be pushed around, and the barriers are correctly created between them. Next I'm going to attempt to get some "AI" opponents together and to implement things like death and level exits.

By the way, the art is all placeholder art. At this point I have no idea how I want the game to look :)

Recent Blog Posts
List:11/22/06 - Turn-Based Strategy (again)
07/23/06 - A fairly uninteresting update
02/04/06 - Danger! Programmer Art!
01/25/06 - More T2D Terrain Stuff
01/19/06 - Random Terrain in T2D
02/19/05 - Plan for Drew Hitchcock
01/29/05 - Plan for Drew Hitchcock
11/15/04 - Plan for Drew Hitchcock

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Bruno   (Feb 19, 2005 at 23:00 GMT)
sweet man.. :)
I was hoping you would go for a laser squad style, eheheh, but it's a good ideia.., i would love to see what you come up with..

Ben Garney   (Feb 19, 2005 at 23:58 GMT)
Is that in game? That looks AWESOME!!!

Drew Hitchcock   (Feb 20, 2005 at 07:13 GMT)
@Ben:

Yeah, it's a straight screenshot, although I did cheat by cranking up AA and AF. Normally it has more jaggies, but I figured i'd crank up the video card's settings for the screenshot. :)

Drew Hitchcock   (Feb 20, 2005 at 07:33 GMT)
In the interest of science...or possibly marketing...here's a shot with no AA or AF.



Phil Carlisle   (Feb 20, 2005 at 09:52 GMT)
Hmm, the concept you mention sounds a bit like one of dexterity.com's games.. erm Rocknor? i think its that.

Looks interesting though. Weird mix of hardcore looks and puzzle gameplay.

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