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Plan for Drew Hitchcock

Plan for Drew Hitchcock
Name:Drew Hitchcock 
Date Posted:Jan 29, 2005
Rating:Not Rated
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Blog post
Some experiments with Ogre and a problem
My main project seems to be on hold at the moment, so a few days ago I decided to give ogre a try. I had no real intentions of making a game with it, but after a few days of learning the ins and outs of the engine, I actually have a pretty good start on one.



My overall impression of ogre so far is pretty positive. It's not a full game engine, of course, but it's pretty powerful and I think it's a great choice for simpler games. It's also pretty quick to learn, provided you already know C++.

Now I have a serious problem, though. I have a pretty good start on a game, but I have no idea what that game is. In other words, I have no design, and no idea where I'm going with this.

I don't want to start something new -- that's what I ALWAYS do -- I would much rather use the pretty good base I have right now and do something cool with it. I also need to figure out what I'm doing pretty quickly before I lose interest and make 1/4 of something else. I'm sure you guys can understand what I'm talking about.

So if you have any ideas about what I could do with this feel free to post them. Right now the capabilites are similar to sokoban, you can push crates around, and movement is constrained to a grid (although the movement between squares is smooth)

I was thinking of adding some patroling enemies and making a kind of stealth game, or maybe adding some color to the crates and doing some kind of warehouse-clearing-color-matching game. Who knows?

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Jorgen Ewelonn   (Jan 29, 2005 at 23:34 GMT)
Metal Gear Sokoban ??
Just add some guards with exclamation marks ontop of their heads and a bunch of really irritating comm-device dialogs and youre there.

;)

Looks sorta cool tough ...
Edited on Jan 29, 2005 23:34 GMT

Peter Dwyer   (Jan 29, 2005 at 23:53 GMT)
Hmmm...enclosed room....main dude....add some robots....some hostages to rescue.....way hey 3D robotron!

Rodney (OldRod) Burns   (Jan 30, 2005 at 00:29 GMT)
"Intruder Alert!" "Intruder Alert!"

Bruno   (Jan 30, 2005 at 00:53 GMT)
It's perfect for a "laser squad" game..., a clone of it, would be a hit :)

Drew Hitchcock   (Jan 30, 2005 at 01:19 GMT)
hehe, Berzerk was the first thing I thought of too :)

The Laser Squad idea is really interesting. There's a lot of potential there.

Dan MacDonald   (Jan 30, 2005 at 08:05 GMT)
Reminds me a bit of "Destoy All Robots"

Phil Carlisle   (Jan 30, 2005 at 15:52 GMT)
Robo Pengu!

Rex   (Jan 30, 2005 at 16:00 GMT)
...Nice work, Drew,;). How 'bout a rat in maze but in reverse, giant lab mice, plop you into a research project and you become the study! That's a bit different.

Drew Hitchcock   (Jan 31, 2005 at 04:49 GMT)
After playing Pengo for a long time today, I'm thinking of looking in that direction. It should be relatively straightforward to do something close to that, and much more feasible than some of the other things I've thought about. Thanks Phil :)

David Dougher   (Feb 01, 2005 at 15:06 GMT)
Can you push those boxes around?

How about a simple game where the boxes with the diagonal boards can reflect back enemy fire. The "autobot" enemies appear in fixed locations and fire in a fixed pattern. Your job is to clean them out without getting killed. You use the boxes to reflect enemy fire back at them. Add another type of box that reflects but does not move so you have to dodge reflecting bullets while you move boxes and you have the basis for a pretty addictive game I would think.

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