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Turn-Based Strategy (again)
Turn-Based Strategy (again)
| Name: | Drew Hitchcock | |
|---|---|---|
| Date Posted: | Nov 22, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Drew Hitchcock |
Blog post
(Click for larger image)
For some reason I really like turn-based strategy games. After abandoning my last one, I'm back to working on another for a school project. Luckily, this has been a fairly straightforward project because I've solved a lot of the hard problems in other projects. I've been working alone, but I've still made a lot of progress.
The new game is a turn-based space combat game that is playable over TCP/IP with 2 players.
I made a choice to use Python for the whole project, even netcode, rendering, and other core engine stuff, but eventually it became pretty obvious that I needed to move to a better rendering solution. I had used pyOgre in the past with decent results, so I decided to give it a try again. It was a bit tedious to integrate the existing code with the new rendering system, but the change has been worth it.
(Click for larger image)
So far everything is going pretty well (except for the programmer art). Multiple players can connect to the server and move their ships around in turn. Combat works to a certain extent, but there's only one kind of attack, and there aren't any kind of particle effects or other visual feedback, so it's pretty bland. I have a few weeks left before the thing is due, so I believe I should have enough time to add those things.

(Click for larger image)
The space combat theme seems a little bland to me, so I don't know if i will continue this after the semester is over. I might change the theme and continue to work on it, though, because it essentially has everything that I would need to make a network-capable turn-based strategy game, and it doesn't make sense to throw that away.
EDIT: Every time I post I screw up images in some new, creative way
Recent Blog Posts
| List: | 11/22/06 - Turn-Based Strategy (again) 07/23/06 - A fairly uninteresting update 02/04/06 - Danger! Programmer Art! 01/25/06 - More T2D Terrain Stuff 01/19/06 - Random Terrain in T2D 02/19/05 - Plan for Drew Hitchcock 01/29/05 - Plan for Drew Hitchcock 11/15/04 - Plan for Drew Hitchcock |
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Submit your own resources!| Richard_H (Nov 22, 2006 at 19:02 GMT) |
| Todd Pickens (Nov 22, 2006 at 22:28 GMT) |
| Florian (Nov 22, 2006 at 23:41 GMT) |
I like it a lot, If you even want to, i am willing to make some 3d models for you!
If ure interested, email me at florian_van_damme@hotmail.com
| Matt Huston (Nov 23, 2006 at 01:12 GMT) |
| Kenneth Holst (Nov 23, 2006 at 04:21 GMT) |
| Drew Hitchcock (Nov 23, 2006 at 21:07 GMT) |
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