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Turn-Based Strategy (again)

Turn-Based Strategy (again)
Name:Drew Hitchcock 
Date Posted:Nov 22, 2006
Rating:Not Rated
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(Click for larger image)


For some reason I really like turn-based strategy games. After abandoning my last one, I'm back to working on another for a school project. Luckily, this has been a fairly straightforward project because I've solved a lot of the hard problems in other projects. I've been working alone, but I've still made a lot of progress.

The new game is a turn-based space combat game that is playable over TCP/IP with 2 players.

I made a choice to use Python for the whole project, even netcode, rendering, and other core engine stuff, but eventually it became pretty obvious that I needed to move to a better rendering solution. I had used pyOgre in the past with decent results, so I decided to give it a try again. It was a bit tedious to integrate the existing code with the new rendering system, but the change has been worth it.



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So far everything is going pretty well (except for the programmer art). Multiple players can connect to the server and move their ships around in turn. Combat works to a certain extent, but there's only one kind of attack, and there aren't any kind of particle effects or other visual feedback, so it's pretty bland. I have a few weeks left before the thing is due, so I believe I should have enough time to add those things.



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The space combat theme seems a little bland to me, so I don't know if i will continue this after the semester is over. I might change the theme and continue to work on it, though, because it essentially has everything that I would need to make a network-capable turn-based strategy game, and it doesn't make sense to throw that away.

EDIT: Every time I post I screw up images in some new, creative way

Recent Blog Posts
List:11/22/06 - Turn-Based Strategy (again)
07/23/06 - A fairly uninteresting update
02/04/06 - Danger! Programmer Art!
01/25/06 - More T2D Terrain Stuff
01/19/06 - Random Terrain in T2D
02/19/05 - Plan for Drew Hitchcock
01/29/05 - Plan for Drew Hitchcock
11/15/04 - Plan for Drew Hitchcock

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Richard_H   (Nov 22, 2006 at 19:02 GMT)
Better than any programmer art I can do. Looking good. :)

Todd Pickens   (Nov 22, 2006 at 22:28 GMT)
Very cool. I would love to see a good turn based resource available to the TGE community.

Florian   (Nov 22, 2006 at 23:41 GMT)
haha, i played a lot of space stategy games when i was a kid, and some who work on the same principle as yours(hex grid and so)

I like it a lot, If you even want to, i am willing to make some 3d models for you!

If ure interested, email me at florian_van_damme@hotmail.com

Matt Huston   (Nov 23, 2006 at 01:12 GMT)
Hexes are held in a place very near to my heart.

Kenneth Holst   (Nov 23, 2006 at 04:21 GMT)
Remember those old Steve Jackson games Melee and O.G.R.E / G.E.V. ? I played a ton of those.. hexes are indeed close to the heart. Good luck with the game!

Drew Hitchcock   (Nov 23, 2006 at 21:07 GMT)
I really want to pick up a copy of OGRE/GEV but SJ games doesn't make it anymore. I've heard some great things about that game, and I want to see how the game handles movement/facing/etc. Actually, it was GURPS that got me thinking about hexes, which interestingly enough is another Steve Jackson game.

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