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A fairly uninteresting update
A fairly uninteresting update
| Name: | Drew Hitchcock | |
|---|---|---|
| Date Posted: | Jul 23, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Drew Hitchcock |
Blog post

It's been a really long time since I've posted anything, and my last plan is rediculously out of date, so I thought I'd post a little bit and damage all of your eyes with some programmer art at the same time.
The strategy game design I was working on in my last plan wasn't working at all. The game really wasn't very strategic, was entirely based on luck, and wasn't any fun at all. In addition, the random terrain didn't feel like it had any connection to the action going on in the foreground, and it generated rediculously boring levels. So I decided to scrap it.
Recently I've been trying out little concepts, but I haven't settled into a real project yet. The screenshot above is just a result of some tinkering with TGB. You can fly the rocket around and pop hot air balloons. You only control the rotation of the rocket, so it's pretty tricky to actually hit things. Not very exciting, but I liked the screenshot.
Anyway, I don't have any kind of project going, so if anyone needs a scripter, or wants to work out a code-for-art type deal, let me know. I would obviously be providing the code half :p
Recent Blog Posts
| List: | 11/22/06 - Turn-Based Strategy (again) 07/23/06 - A fairly uninteresting update 02/04/06 - Danger! Programmer Art! 01/25/06 - More T2D Terrain Stuff 01/19/06 - Random Terrain in T2D 02/19/05 - Plan for Drew Hitchcock 01/29/05 - Plan for Drew Hitchcock 11/15/04 - Plan for Drew Hitchcock |
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Submit your own resources!| Affectworks (Jul 24, 2006 at 14:13 GMT) |
| Drew Hitchcock (Jul 24, 2006 at 15:43 GMT) |
| Eric Johnson (Jul 24, 2006 at 23:20 GMT) |
| Affectworks (Jul 25, 2006 at 15:06 GMT) |
Edited on Jul 25, 2006 15:11 GMT
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