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Moved to TGEA
Moved to TGEA
| Name: | Thomas Shaw | |
|---|---|---|
| Date Posted: | Mar 01, 2007 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Thomas Shaw |
Blog post
I have never officially showed anything I have been working on in the engines in the whole 4 years I have been using them, (although, I have posted some screenshots in some of my posts in the forums) so I thought it was about time.
With the release of RC1 of TGEA, I decided to port a map I had been working on in TGE 1.5 over to TGEA. For my purposes - mainly showing off art resources - TGEA seems really stable.
I can't claim to fully understand the material system as yet, but it was fairly simple to add materials and mappings to my objects. I just copied a simple material setup from the included demo and plugged in my own settings.
Here's some shiny to look at:




Shiny is fun...
..although I need to figure some other sorts of materials. For example, shiny doesn't look so good on trees.
As for the terrain; I am currently using the legacy terrain, directly ported over from TGE1.5. I don't really have a need for giant Atlas terrains, and I like the ability to directly manipulate the legacy terrain.
Next I will be re-doing the rest of my characters to support the material system and adding "junk" to the environment so it looks lived in.
With the release of RC1 of TGEA, I decided to port a map I had been working on in TGE 1.5 over to TGEA. For my purposes - mainly showing off art resources - TGEA seems really stable.
I can't claim to fully understand the material system as yet, but it was fairly simple to add materials and mappings to my objects. I just copied a simple material setup from the included demo and plugged in my own settings.
Here's some shiny to look at:




Shiny is fun...
..although I need to figure some other sorts of materials. For example, shiny doesn't look so good on trees.
As for the terrain; I am currently using the legacy terrain, directly ported over from TGE1.5. I don't really have a need for giant Atlas terrains, and I like the ability to directly manipulate the legacy terrain.
Next I will be re-doing the rest of my characters to support the material system and adding "junk" to the environment so it looks lived in.
Recent Blog Posts
| List: | 07/09/07 - A script to setup character nodes in MAXscript 03/01/07 - Moved to TGEA 11/10/06 - Wishfull thinking #2: Shapes on Terrains 10/03/06 - A scripting interface? |
|---|
Submit your own resources!| Greg Gardinier (Mar 01, 2007 at 18:28 GMT) |
| Vashner (Mar 01, 2007 at 19:04 GMT) Resource Rating: 5 |
| Sean H. (Mar 01, 2007 at 22:00 GMT) |
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4.0 out of 5


