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Moved to TGEA

Moved to TGEA
Name:Thomas Shaw 
Date Posted:Mar 01, 2007
Rating:4.0 out of 5
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I have never officially showed anything I have been working on in the engines in the whole 4 years I have been using them, (although, I have posted some screenshots in some of my posts in the forums) so I thought it was about time.

With the release of RC1 of TGEA, I decided to port a map I had been working on in TGE 1.5 over to TGEA. For my purposes - mainly showing off art resources - TGEA seems really stable.

I can't claim to fully understand the material system as yet, but it was fairly simple to add materials and mappings to my objects. I just copied a simple material setup from the included demo and plugged in my own settings.

Here's some shiny to look at:






Shiny is fun...

..although I need to figure some other sorts of materials. For example, shiny doesn't look so good on trees.

As for the terrain; I am currently using the legacy terrain, directly ported over from TGE1.5. I don't really have a need for giant Atlas terrains, and I like the ability to directly manipulate the legacy terrain.

Next I will be re-doing the rest of my characters to support the material system and adding "junk" to the environment so it looks lived in.

Recent Blog Posts
List:07/09/07 - A script to setup character nodes in MAXscript
03/01/07 - Moved to TGEA
11/10/06 - Wishfull thinking #2: Shapes on Terrains
10/03/06 - A scripting interface?

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Greg Gardinier   (Mar 01, 2007 at 18:28 GMT)
Woot Tom Rocks. Funny I posted first.

Vashner   (Mar 01, 2007 at 19:04 GMT)   Resource Rating: 5
Good stuff.

Sean H.   (Mar 01, 2007 at 22:00 GMT)
looks nice. well, it looks like tge, but nice nonetheless.

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