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Ground Zero - Take II

Ground Zero - Take II
Name:David MacLEAN
Date Posted:Apr 20, 2007
Rating:Not Rated
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Comments:YES
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Blog post
I took the plunge and entered our Science Fiction game into the My Dream Inc 1 year game contest. While I'm not a blogger, one of the contest requirements is to maintain an on-going blog on GG and an external blog as well. With that in mind.....

Hello World!

Were I reading this, I suppose the next burning question on my mind would be "What's he on about?". I'll address that now with a few links and a quick game synopsis. First the links;

You can find out about the game contest at www.mydreamrpg.com

I suppose I shouldn't be soliciting more competition, but I do honestly encourage anyone meeting the contest criteria who is starting development on a new game to enter the contest. It's free, it's a shot at $10k, and by attempting to score well in the contest, you will be meeting many of the requirements of successful game development!

I had gotten a head start on my external blog requirements... That one can be found at http://diaryofawannabegamemaker.blogspot.com/

Our Website is at www.dreamforgecreative.com BUT!!! Due to all the other things on my plate right now, it is currently just a place holder graphic. Check back in a few days and hopefully I'll have something up worthy of your visit!

As for the game itself, it is a science fiction MMORPG tentatively entitled Neoastra. It takes place in a futuristic setting in the Neoastra star cluster on the edge of Anasyetunamed Nebula. Players begin the game solo in a desert planet tutorial zone, where they must salvage wreckage to rebuild a ship to escape the planet while fending off the local wildlife.

(Dare I try a photo link?)

http://i82.photobucket.com/albums/j259/griffinmac/sandeelv01.jpg

Once back in civilization, players will have a small ship which they can then use to profit and leverage character improvements.

Some of the game elements we are striving for are a flexible crafting system which allows quite a bit of item creation and customization, and no-grind skill improvement system. That is to say that game mechanics will be directed away from repetitive tasks or camping to improve characters. We are also focusing on the creation of unique creatures and worlds. You will not be seeing the standard MMORPG assortment of Dwarves, Elves, and Trolls in Neoastra! (Although we may be biased towards the Torque Orc! But the juries out on that one).

The deadline for contest entry is July 1st 2007, and we are still in very early stages of development. So far, there has been a lot of effort into getting administrative things done such as NDA's, Team Licenses, Blogs! >_> <_< and finalizing a comprehensive game design document. Once all that is behind us, I look forward to sitting down and creating something enjoyable and cool!

Although the core team is assembled, we still have room for another well rounded artist and a creative music person! Artists should be able to work in 2d, 3d, and textures, music folk need be talented, and if you could help out with sound effects, that would be a big plus. Drop me a line if this is you!

If you have gotten this far... Thanx for the read!

Recent Blog Posts
List:11/02/07 - Sonic Cinemas Joins The Neoastra Dev Team
11/01/07 - $10,000 Game Contest 2nd Quarter Draws To A Close
10/05/07 - Milestones
06/28/07 - Neoastra Development Update
05/07/07 - A Neoastra Cookie
04/20/07 - Ground Zero - Take II

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Mike Rowley   (Apr 21, 2007 at 16:01 GMT)
Your image tag isn't working, but a copy/paste in the browser worked. Is that a bug? or an animal? or a combination? It looks great tho.

David MacLEAN   (Apr 22, 2007 at 02:45 GMT)
Thanks Mike! I tried IMG an HTML Tag and A URL Link... I'll have to sift around and see if I can't find the exact syntax for this blog, or maybe it's a dimensional or size issue.

Hadn't really given much thought to classifying the critter! Just wanted something unusual and alien looking that looked like you might find it on a desert type planet. It seemed to fit the bill! I'll be going in and cleaning up/enhancing the textures next. Basically trying to add more detail and manually paint in what a Bump map should do.

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