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Project reaches alpha!
Project reaches alpha!
| Name: | Jesse (Midhir) Liles | ![]() |
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| Date Posted: | Jan 19, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Jesse (Midhir) Liles |
Blog post
I know that reaching alpha doesn't sound like very much, but let me explain; I've been working on various ideas using TGE for quite a long time now, buying content packs when I can afford to and generally teaching myself how this all works together. I have been working primarily on one game, called simply: Shadows. The game now has about 75% of the features I have planned for it, minus the magic system which is going to be the last major milestone before beta. Beta is going to be spent polishing and balancing everything, adding maps, effects, and other content, and trying to squash as many bugs as possible before release. I am only one person, so this might be a long time as I have other things going on in life that need attention.
Let me get to the point...
I have succeeded in bringing my game to a point where I think it is playable (even in online multiplayer AFAIK) and I would like to take the opportunity to give back to the community for all the awesome content packs and other resources that have even made the game possible in the first place. I also have the selfish goal of getting some useful feedback from everybody regarding ideas, bugs, compliments, and any other criticism or flaming that is felt appropriate.
My website is at: http://crossbones.us
Feel free to go and download the Shadows alpha and try it out. I do ask one thing, and that is that if you like the game please register on my forums and post your thoughts about it.
Let me get to the point...
I have succeeded in bringing my game to a point where I think it is playable (even in online multiplayer AFAIK) and I would like to take the opportunity to give back to the community for all the awesome content packs and other resources that have even made the game possible in the first place. I also have the selfish goal of getting some useful feedback from everybody regarding ideas, bugs, compliments, and any other criticism or flaming that is felt appropriate.
My website is at: http://crossbones.us
Feel free to go and download the Shadows alpha and try it out. I do ask one thing, and that is that if you like the game please register on my forums and post your thoughts about it.
Recent Blog Posts
| List: | 07/28/06 - I like art 06/18/06 - I've got hands. And I've got pinball. 05/19/06 - Score! Back to work! 01/30/06 - Moving out. 01/19/06 - Project reaches alpha! 12/02/05 - Plan for Midhir 11/15/05 - Plan for Midhir 11/08/05 - Plan for Midhir |
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Submit your own resources!| Toby W. Allen (Jan 19, 2006 at 11:09 GMT) |
Toby.
| Jesse (Midhir) Liles (Jan 19, 2006 at 11:48 GMT) |
| Alan H (Jan 19, 2006 at 14:07 GMT) |
| Sean H. (Jan 19, 2006 at 15:15 GMT) |
| Jason Swearingen (Jan 19, 2006 at 20:45 GMT) |
i noticed the recient girl model, but i dont know about the other art you are using.
| Jesse (Midhir) Liles (Jan 19, 2006 at 23:50 GMT) |
The art I've done so far consists of shell casings (7.62mm, 5.56mm, 9mm and 50AE), blood splat particles, a few shop interiors, one apartment building interior, and a couple large commercial building exteriors.
I'm using the female pack from Cubix, the girl pack from Bravetree, the soldier pack from Tridinaut and the Torque orc as selectable character types right now. I've implemented most of the weapons from Tridinaut's recent modern weapon pack, as well as a glock, desert eagle, and MSG-90 sniper rifle that were freely distributed on Turbosquid, and I plan on adding many more before beta. The apartment building exteriors, streets (I did modify them quite a bit for the Seattle map), the brightly lit red-bordered building, and most of the textures used on the shop interiors that I made are from 3d-diggers.de
Sean: Yes, I know he's holding the gun backwards. It's actually a 'blooper' that I thought was just too hilarious to not take a screenshot of. The small version ended up on the web page because it's funny. =)
Edited on Jan 20, 2006 00:07 GMT
| John McArthur (Jan 20, 2006 at 01:06 GMT) |
| Jesse (Midhir) Liles (Jan 20, 2006 at 02:44 GMT) |
| Jason Swearingen (Jan 20, 2006 at 03:03 GMT) |
The building textures are too repeditive and 'fake' (the glowing windows repeating)
and the ground texture is too repetitive
and the obvious non-texture state of the building midhir made.
but those are all easy fixes... otherwise the 'overall' looks pretty good i think
| Jesse (Midhir) Liles (Jan 20, 2006 at 10:37 GMT) |
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