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Plan for Midhir
Plan for Midhir
| Name: | Jesse (Midhir) Liles | ![]() |
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| Date Posted: | Nov 15, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Jesse (Midhir) Liles |
Blog post
I was tired of the flat terrain in "The Testing Town". After all, what good are buildings to hide in if the buildings are on an infinite flat surface? So I built a street layout using some prefabs I made from one of the street packs from www.3d-diggers.de and some good ol' fashioned elbow grease. I used Cartography Shop 4.2 and the Torque Pipeline. (And obviously the Torque Mission Editor =)


Playtesting a tactical/action FPS is alot easier when you have something to hide behind.


Playtesting a tactical/action FPS is alot easier when you have something to hide behind.
Recent Blog Posts
| List: | 07/28/06 - I like art 06/18/06 - I've got hands. And I've got pinball. 05/19/06 - Score! Back to work! 01/30/06 - Moving out. 01/19/06 - Project reaches alpha! 12/02/05 - Plan for Midhir 11/15/05 - Plan for Midhir 11/08/05 - Plan for Midhir |
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Submit your own resources!| Aaron E (Nov 15, 2005 at 13:29 GMT) |
| Jesse (Midhir) Liles (Nov 15, 2005 at 13:40 GMT) |
| Aaron E (Nov 15, 2005 at 14:18 GMT) |
If anyone else wants to check them out, it's www.3d-diggers.de
| Willbkool (Nov 16, 2005 at 00:10 GMT) |
| Andy "Doomed Toast" Verstraeten (Nov 16, 2005 at 20:42 GMT) |
| Jesse (Midhir) Liles (Nov 16, 2005 at 23:08 GMT) |
| Andy "Doomed Toast" Verstraeten (Nov 17, 2005 at 19:27 GMT) |
| Vis (Dec 03, 2005 at 04:01 GMT) |
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