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Opacity issue
Opacity issue
| Name: | Venita | ![]() |
|---|---|---|
| Date Posted: | Jan 06, 2007 | |
| Rating: | 2.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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Blog post
I was going to put some screenshots of one of my characters in my game today,
but I was just wondering whether anyone knows how to use opacity in torque
because when I use opacity in max it looks cool but when I export to .dts
then in torque the opacity is off?
Another thing, does bump & displacement maps work in torque 1.5?
Any assistance is much apprciated ;)
but I was just wondering whether anyone knows how to use opacity in torque
because when I use opacity in max it looks cool but when I export to .dts
then in torque the opacity is off?
Another thing, does bump & displacement maps work in torque 1.5?
Any assistance is much apprciated ;)
Recent Blog Posts
| List: | 01/06/07 - Not too shabby 01/06/07 - Opacity issue 12/20/06 - Crazy 'ol procrastinator |
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Submit your own resources!| Affectworks (Jan 06, 2007 at 15:50 GMT) |
You might want to post these questions in the modeling forum instead of in a blog, but here's the gist:
Opacity is wonky. No bump or displacement.
http://www.garagegames.com/mg/forums/result.thread.php?qt=56007
http://www.garagegames.com/mg/forums/result.forum.php?qf=16
Cheers,
Fredrik S
| Fucifer (Jan 06, 2007 at 16:05 GMT) |
| Vashner (Jan 06, 2007 at 16:19 GMT) |
What version of the exporter?
Here's a TDN paper
tdn.garagegames.com/wiki/DTS/3dsmax/Advanced_Materials
edit: UH I mean the version of Max and exporter. (1)
Edited on Jan 06, 2007 16:20 GMT
| Bobby Leighton (Jan 07, 2007 at 13:07 GMT) |
| Paul Reitz (Jan 27, 2007 at 17:00 GMT) |
Hope this is some help for you :)
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