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Crazy 'ol procrastinator
Crazy 'ol procrastinator
| Name: | Venita | ![]() |
|---|---|---|
| Date Posted: | Dec 20, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Venita |
Blog post
At the moment am developing 3 very different games simultaneously. Most people would probably think it's crazy and with all my procrastination during the festive season....it probably is. But it's a challenge and I don't back away from one so at the moment am working on my fantasy game "The Kingdoms of Penta". In particular the Cloud Kingdom which means a lot of cloud work. Thus, I have been fiddling with the particle editor to get the look I'm going for. Am using various methods. Inluding cloud billboards as well as cloud meshes.
Since the characters are able to walk on clouds, I have also made use of collision detection.
Speaking of characters am also working on the main character model and the exterior of the Cloud Castle.
Milestone Deadline (10/01/2007)
-Clouds complete
-Main character complete
-Exterior of Cloud Castle complete
-Update of Document Design
-Post screenshots on site
Since the characters are able to walk on clouds, I have also made use of collision detection.
Speaking of characters am also working on the main character model and the exterior of the Cloud Castle.
Milestone Deadline (10/01/2007)
-Clouds complete
-Main character complete
-Exterior of Cloud Castle complete
-Update of Document Design
-Post screenshots on site
Recent Blog Posts
| List: | 01/06/07 - Not too shabby 01/06/07 - Opacity issue 12/20/06 - Crazy 'ol procrastinator |
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Submit your own resources!| BigPapa (Dec 20, 2006 at 12:49 GMT) |
Thx!
- BigPapa
| Vince Gee (Dec 20, 2006 at 13:07 GMT) |
Didn't see the screenshot link, would you mind posting it?
Good Luck!
Vince
| Anthony Rosenbaum (Dec 20, 2006 at 14:38 GMT) |
| John Kanalakis (Dec 20, 2006 at 19:02 GMT) |
If your using TGEA (formerly TSE) you could even make the billboards shaped like real clouds and add a normal map for shadows. Then top it all off with a dreamy full screen bloom.
Yep - there's a lot you can do with a concept like that. I hope you post a screen shot when you get a chance.
| Venita (Dec 20, 2006 at 19:28 GMT) |
Please do check my webpage at: http://www.greatgamesexperiment.com/user/Atinev for more information on the games I'm working on.
I do want to put up screenshots as soon as possible as I'm thinking it will look good.
@John I'm using TGE so don't know if I'll be able to do the full screen bloom. Will probably try "fake it".
As for the terrain idea, I did think of that but then because there are other kingdoms I do want only the "Cloud people" to be able to walk on clouds and fly. However, I might not completely scratch it off as I could put it in for closed up areas and once a player reaches a portal then it will go back to the other setting.
Thanks again for the input. All comments are most welcome.
Edited on Dec 20, 2006 19:29 GMT
| Todd Pickens (Dec 20, 2006 at 19:40 GMT) |
I thought about doing a cloud/sky bound game a while back. Basically I was going for a sort of reduced gravity with "some" flight control, or maneuverability while in the air. The clouds would have simply been clusters of well planned billboards around a non visible simple collision volume. In effect, it would have been a 3d platform game, but with a non linear level design (I am sure there are much better ways to do it, but that would have been my non coder approach).
I think you could make some very strong visuals this way. Add in the sun fx you can do with stock TGE and you would have some pretty nice stuff. Of course that is assuming there is an interesting play mechanic behind it. Otherwise its just sort of a dream state flight sim ...which could be fun in its own right.
I can't wait to see what you come up with.
| Todd Pickens (Dec 20, 2006 at 19:41 GMT) |
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1191...
| Leroy Frederick (Dec 20, 2006 at 21:26 GMT) |
Nonetheless, I look forward seeing the screenshots/updates! Hope it all goes smoothly :0)
| Donald \"Yadot\" Harris (Dec 21, 2006 at 02:53 GMT) |
| Venita (Dec 21, 2006 at 03:53 GMT) |
@Leroy & Donald A few people have offered to help out so I'm not all alone, but I have to pitch in most areas. I could have been wiser and worked on something smaller but the passion would not be there so it would have been even more fruitless. Therefore I prefer to go with my dream no matter how ambitious.
| Leroy Frederick (Dec 21, 2006 at 10:16 GMT) |
And even if you don't make all of them, it allows you to review mistakes and get a better feel for how long particular tasks may take in future ;0)
Anyhow, I hope you smash your milestones :0)!
| Venita (Dec 21, 2006 at 12:20 GMT) |
| Donald \"Yadot\" Harris (Dec 21, 2006 at 15:04 GMT) |
| Andy Hawkins (Jan 16, 2007 at 13:53 GMT) |
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