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Plan for Brandon Whittle
Plan for Brandon Whittle
| Name: | Brandon Whittle | ![]() |
|---|---|---|
| Date Posted: | Jun 28, 2004 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Brandon Whittle |
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Am contemplating a game that mixes strategy rpg with the fast pace of the puzzle genre. Staying true to the 2 1/2 d graphics such as ogre tactics and fft.
Would like to mix the stategy rpg genre with the puzzle game genre. I hope to entice a new crowd of rpg players that do not wish to get caught in leveling up and creating new spells. it will be a very fast paced game based on rounds similar to fft. instead of always defeating other ai opponents some missions will be objective based. Each player will start with certain character types depending on who they are. the winner of each battle will be able to choose one character to steal from an opposing army. there will be many themes of characters included the standard mage thief warrior, but as well as others such as vampires werewolves ogres, etc. the enviroment will be able to dynamically manipulated with spells or skills(ex, grow trees to climb, erode ground under enemies, freeze water to walk on, throw boulders). not sure how to tie in a story weather to make a true story or make a story similar to ut2004 where you are just competeing in some sense in each round. contemplating how to make more complex puzzles that will fit into a strategy rpg round based constraint that would have multiple ways to complete for different skill sets. Would like to adevelope for psp or ds, so probably going with a 2 1/2 d perspective.
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