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MMORPG becomming a reality.
MMORPG becomming a reality.
| Name: | Peter Simard | |
|---|---|---|
| Date Posted: | Mar 01, 2006 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Peter Simard |
Blog post
Hey everyone. I've been hard at work finishing up some of the core functionally for Crowns of Power. The most recent updates are the inventory system, and item interaction. Below are some screenshots showing a player opening a chest and looting it.
Here is the chest infront of the player. You can see in the bottom right the current status of the inventory. Currently the player has 3/5 bag slots filled with a bag. The NPC on the right has the icon above his head because he has a quest avalible for the player.

Right clicking on the chest activated the universal interaction system. If you move it will cancel the interaction.

Interaction has completed. A random loot table is generated from a pre-set list and displayed for the user. Once the chest is opened you can go back to it and check the loot without having to reopen it.

Right clicking an item will find a spare place in your inventory and place the item in it. In this case the chest contained some new backpacks. Simply drag them into a bag slot and they are avalible.

All of this is networked, and databased. Not too much more to go as far as core functionally. Ill post another blog with some more pics of other systems if you guys are interested.
-Pete
Here is the chest infront of the player. You can see in the bottom right the current status of the inventory. Currently the player has 3/5 bag slots filled with a bag. The NPC on the right has the icon above his head because he has a quest avalible for the player.

Right clicking on the chest activated the universal interaction system. If you move it will cancel the interaction.

Interaction has completed. A random loot table is generated from a pre-set list and displayed for the user. Once the chest is opened you can go back to it and check the loot without having to reopen it.

Right clicking an item will find a spare place in your inventory and place the item in it. In this case the chest contained some new backpacks. Simply drag them into a bag slot and they are avalible.

All of this is networked, and databased. Not too much more to go as far as core functionally. Ill post another blog with some more pics of other systems if you guys are interested.
-Pete
Recent Blog Posts
| List: | 11/20/08 - Crowns of Power - Micro Transactions 09/06/08 - CoP - Top 100 now live 08/17/08 - Crowns of Power - End of Beta 07/07/08 - To build a programming language 06/23/08 - CoP - Stress Test Results 06/18/08 - Crowns of Power - Stess Test 04/07/08 - Crowns of Power - Beta update 03/31/08 - Crowns of Power - Open Beta Download |
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Submit your own resources!| Todd Pickens (Mar 01, 2006 at 05:57 GMT) |
But get some pants on those guys, they're scaring me :O)
| Evi - Cubix Studio (Mar 01, 2006 at 06:53 GMT) |
i wonder what is that 2 magenta spheres in the screenshot ??
| The Fallen (Mar 01, 2006 at 10:37 GMT) |
| Dreamer (Mar 01, 2006 at 11:26 GMT) Resource Rating: 5 |
You have done and excellent job.
Just curious but would you please be so kind as to show how you drew the exclaimation point over the players head? It looks like it could be a modification to GuiShapeNameHud of some sort. But how?
Edited on Mar 01, 2006 11:42 GMT
| Mark Berry (Mar 01, 2006 at 11:42 GMT) |
| Dave Young (Mar 01, 2006 at 13:13 GMT) Resource Rating: 5 |
| Nathan Snell (Mar 01, 2006 at 18:02 GMT) |
My only question would be if you plan on customizing your hud/gui more at some point. At the time being, the resemblence it holds to world of warcraft is near identical.
| Peter Simard (Mar 01, 2006 at 22:07 GMT) |
@Evi - Those 2 spheres are for mob AI pathing
@Fallen - Thanks for the comments. We are going for a WoW interface feel. We think they have the best GUI out there now, so no point in reinventing the wheel.
@Dreamer - The exclamtion point is actually a Client Side TSSTatic. It gets created and destroyed dynamicly
@Mark - I have no clue what your talking about lol
@Dave - Thanks, all the game mechanics are custom. Some are based off other resources (such as the dragdrap resource for the inventory slots)
@Natan - The GUI is currently my programmer art. But the end product will probably have a WoW feel to it.
Edited on Mar 02, 2006 05:14 GMT
| Dreamer (Mar 02, 2006 at 09:27 GMT) Resource Rating: 5 |
| Mike (Mar 06, 2006 at 19:06 GMT) |
http://forums.crownsofpower.com/showthread.php?t=109
Edited on Mar 06, 2006 19:17 GMT
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