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CoP - Stress Test Results
CoP - Stress Test Results
| Name: | Peter Simard | |
|---|---|---|
| Date Posted: | Jun 23, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Peter Simard |
Blog post
On Friday, we held a stress test for Crowns of Power. It was a very important test to determine whether our current hardware setup will be able to take the load of our live game. Overall the test was successful. Here are the stats:
Max players online: 48
Crash count: 0
Lag spikes: 6
Duration: 3 hours
There were no crashes, but there were several lag spikes. The exact cause of these spikes is currently unknown. We would have liked to have seen more players online, but we had enough to run a good test.
We held several events during the test. Here are some screenshots with a description of the events:

The first event we ran was a simple boss fight. We spawned a large mob for the players to fight.

Robbing the bank: The 3 admins transformed into bank robbers and tried to make their escape out of town. Unfortunately for us, the players caught us and took us down rather quickly. One thing we learned from this event was to make sure you have about 10x the health you would expect. We will be creating several admin only rings/amulets with massive +hit points.

Good vs. Evil: Two of the admin transformed into evil guys, while one of the admins turned into Andelion and worked with the players. Andelion lead the mass of players into an epic battle with the two evil admins. At the end of the day, good triumphed over evil. We set a large loot table on the evil mobs, so all players were able to gain some good gear from the event.

PvP Duels: To end the day we held several tournaments (2v2, 3v3). Here you can see one group of valiant warriors preparing for battle. Since we had no built in tournament system, we had to manually teleport players in/out of the battle ground. This is one area we would like to significantly improve in the future.
(not pictured). We also held a scavenger hunt. Throughout the zone, we placed hidden monsters. Players had to gain 14 unique items from the various mobs. The first 3 who turned in the set received some special items.
I want to thank anyone who participated in the event. We are one step closer to an official release.
Max players online: 48
Crash count: 0
Lag spikes: 6
Duration: 3 hours
There were no crashes, but there were several lag spikes. The exact cause of these spikes is currently unknown. We would have liked to have seen more players online, but we had enough to run a good test.
We held several events during the test. Here are some screenshots with a description of the events:

The first event we ran was a simple boss fight. We spawned a large mob for the players to fight.

Robbing the bank: The 3 admins transformed into bank robbers and tried to make their escape out of town. Unfortunately for us, the players caught us and took us down rather quickly. One thing we learned from this event was to make sure you have about 10x the health you would expect. We will be creating several admin only rings/amulets with massive +hit points.

Good vs. Evil: Two of the admin transformed into evil guys, while one of the admins turned into Andelion and worked with the players. Andelion lead the mass of players into an epic battle with the two evil admins. At the end of the day, good triumphed over evil. We set a large loot table on the evil mobs, so all players were able to gain some good gear from the event.

PvP Duels: To end the day we held several tournaments (2v2, 3v3). Here you can see one group of valiant warriors preparing for battle. Since we had no built in tournament system, we had to manually teleport players in/out of the battle ground. This is one area we would like to significantly improve in the future.
(not pictured). We also held a scavenger hunt. Throughout the zone, we placed hidden monsters. Players had to gain 14 unique items from the various mobs. The first 3 who turned in the set received some special items.
I want to thank anyone who participated in the event. We are one step closer to an official release.
Recent Blog Posts
| List: | 11/20/08 - Crowns of Power - Micro Transactions 09/06/08 - CoP - Top 100 now live 08/17/08 - Crowns of Power - End of Beta 07/07/08 - To build a programming language 06/23/08 - CoP - Stress Test Results 06/18/08 - Crowns of Power - Stess Test 04/07/08 - Crowns of Power - Beta update 03/31/08 - Crowns of Power - Open Beta Download |
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Submit your own resources!| Nathan Kent (Jun 23, 2008 at 18:38 GMT) |
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