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New Crowns of Power player model

New Crowns of Power player model
Name:Peter Simard 
Date Posted:Oct 16, 2006
Rating:4.5 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Peter Simard

Blog post
Its been a while since my last blog post but development is continuing strong for our upcomming MMORPG titled "Crowns of Power".

Our artist recently finished the base model for our main male character.




The cloak (as well as the hands, feet, body, and legs) are considered seperate meshes, and depending on the equipment you are wearing, the corrent mesh will be shown. It currently weighs in at around 2,700 polys for the highest LOD level.

We are gearing up to have an open beta possibly withing the next few months. Expect more blog posts soon with additional details.

Recent Blog Posts
List:06/23/08 - CoP - Stress Test Results
06/18/08 - Crowns of Power - Stess Test
04/07/08 - Crowns of Power - Beta update
03/31/08 - Crowns of Power - Open Beta Download
03/28/08 - Crowns of Power - Open Beta Monday!
02/21/08 - TGE Server Admin Software
11/24/07 - Crowns of Power nearing completion! (pics)
09/06/07 - Crowns of Power - Open PvP Beta! Join the fun

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Allyn "Mr_Bloodworth" Mcelrath   (Oct 16, 2006 at 18:26 GMT)
Are you going to use the Hide mesh Technique for your player customization, of a blend of hide mesh (For things that need to deform with the avatars skeleton) and nodes for other objects?

Or,

Somthing elese?

Florian   (Oct 16, 2006 at 18:48 GMT)
looking good :)

Fucifer   (Oct 16, 2006 at 19:08 GMT)
Sweet! I like the model.

Eric Forhan   (Oct 16, 2006 at 19:47 GMT)
Nice.

Tom Bentz   (Oct 16, 2006 at 20:15 GMT)
Nice model and textures!

Alan Hembra   (Oct 16, 2006 at 20:39 GMT)
Thats is way sweet!

That character looks great and the cape is way cool!

James   (Oct 16, 2006 at 20:55 GMT)
Very nice, I'm jealous :)

Ben Sparks (Warspawn)   (Oct 16, 2006 at 21:21 GMT)
Very nice!

Question: Are you using Dreamer's MMO Kit or are you writing your own?

Peter Simard   (Oct 16, 2006 at 21:34 GMT)
@Allyn - We will be using a 3 prong approach to customizing the player: Hidden meshes, dynamicly painting the mesh textures, and mounting equipment (helm, sword, shield)

@Ben - All of the coding is custom. We took a look at the RPG kit but felt alot of the systems were just not up to the level we were looking for.

@All- Thanks! I'm sure the artist will appreciate the kind words

Gareth Fouche   (Oct 17, 2006 at 07:13 GMT)
Really, really nice model!

Jeff Loveless   (Oct 17, 2006 at 12:52 GMT)
Peter, Kudos on the nice model there, it looks like your game is coming right along! I'm shooting you an email.

Edit: or not :) (not in your profile), I was going to ask what App you guys are doing charectors in. I'm using 3ds Max, and am a little stuck exporting animations, from your previous screenshots it looks like you guys have been exporting some ;)
Edited on Oct 17, 2006 12:57 GMT

Tank Dork   (Oct 18, 2006 at 09:56 GMT)
Is it just me or does he kinda look like Leo from Charmed... Umm.. my wife was watching it one day as I passed through the TV room.. uh yeah..

Edit: fixed links.
Edited on Oct 18, 2006 10:00 GMT

Michael Hense   (Oct 18, 2006 at 17:30 GMT)
that does look quite impressive... great job...

it would be great if you could get that cape to move like the real thing...

good luck with all...

--Mike

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