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Plan for Adam Larson

Plan for Adam Larson
Name:Adam Larson
Date Posted:Jul 28, 2005
Rating:5.0 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Adam Larson

Blog post
T2D level editor and the building thereof.
During the game in a day of July 16-17, I built a simple level editor to aid in the construction of my game. It was pretty weak featurewise and was tailored very specifically to the game I was making. After hearing a couple of people express there need for a good editor, I decided to improve upon my initial design and try to make something useful for the community.

I know GarageGames is working on several editors already, but I think too many people spend too much development time waiting on somebody or something else. So, I built it anyway. And now I will unleash it on the world. Of course, I can't post it here, you'll have to visit the private T2D forums for that. But, I can give you screenshots - which is all .plans are really about anyway.

The main interface


The big white box is the scene window and the jumble of GUI controls at the bottom are the object properties. It supports all of the object types of T2D (static, animated, chunked, and scrolling sprites, tile maps, and particle effects) all of which can be placed and manipulated within the scene window.

Static and animated sprite, particle effect, and scroller map


The same scene, a couple of seconds later, zoomed out


Static sprite selected and being scaled

Recent Blog Posts
List:04/03/07 - On Our Best Behaviors
01/31/06 - Meet the T2D Level Builder
12/08/05 - Plan for Adam Larson
08/26/05 - Plan for Adam Larson
07/28/05 - Plan for Adam Larson
07/18/05 - Plan for Adam Larson

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Corey Martin   (Jul 28, 2005 at 11:31 GMT)
Very cool! I'm going to check this out today and give it a whirl.

Jason McIntosh   (Jul 28, 2005 at 14:41 GMT)
Sweet! Keep up the good work.

Bob   (Jul 28, 2005 at 17:15 GMT)   Resource Rating: 5
looks sweet! I'll try this out later!

Darren Stuart   (Jul 28, 2005 at 18:59 GMT)
excellent looking, don't forget that yours would be able to be passed on to the enduser as the t2d built in one will not be able to.

Adam Larson   (Jul 28, 2005 at 19:53 GMT)
@Darren
Very good point. I guess I should add that I have no problem with people using this however they see fit.

Josh Williams   (Jul 29, 2005 at 04:33 GMT)
Adam, I think this is awesome. Great job. And I fully agree w/ you about not waiting... if you need something for your project, or if you just think it'd be fun to work, jump in and give it a shot. As you've demonstrated, you can really quickly create very cool stuff with T2D!

I'm really glad you're sharing this with the community. As soon as I have time, I'm going to take a look at your editor, and if it's in good shape, maybe we can use parts of it in our own scene editor work. :) Collaboration rocks.

Darren, it's actually incorrect to say that this kind of thing could be passed onto non-T2D SDK licensees. The T2D EULA of course doesn't allow you to distribute a game or project that is or contains a game creation tool itself (else, someone could just turn around and sell a clone of T2D built on our own tech-- not cool, we had to protect ourselves from that possibility).

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