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Plan for Adam Larson
Plan for Adam Larson
| Name: | Adam Larson | ![]() |
|---|---|---|
| Date Posted: | Jul 28, 2005 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Adam Larson |
Blog post
T2D level editor and the building thereof.
During the game in a day of July 16-17, I built a simple level editor to aid in the construction of my game. It was pretty weak featurewise and was tailored very specifically to the game I was making. After hearing a couple of people express there need for a good editor, I decided to improve upon my initial design and try to make something useful for the community.
I know GarageGames is working on several editors already, but I think too many people spend too much development time waiting on somebody or something else. So, I built it anyway. And now I will unleash it on the world. Of course, I can't post it here, you'll have to visit the private T2D forums for that. But, I can give you screenshots - which is all .plans are really about anyway.
The main interface

The big white box is the scene window and the jumble of GUI controls at the bottom are the object properties. It supports all of the object types of T2D (static, animated, chunked, and scrolling sprites, tile maps, and particle effects) all of which can be placed and manipulated within the scene window.
Static and animated sprite, particle effect, and scroller map

The same scene, a couple of seconds later, zoomed out

Static sprite selected and being scaled

I know GarageGames is working on several editors already, but I think too many people spend too much development time waiting on somebody or something else. So, I built it anyway. And now I will unleash it on the world. Of course, I can't post it here, you'll have to visit the private T2D forums for that. But, I can give you screenshots - which is all .plans are really about anyway.
The main interface

The big white box is the scene window and the jumble of GUI controls at the bottom are the object properties. It supports all of the object types of T2D (static, animated, chunked, and scrolling sprites, tile maps, and particle effects) all of which can be placed and manipulated within the scene window.
Static and animated sprite, particle effect, and scroller map

The same scene, a couple of seconds later, zoomed out

Static sprite selected and being scaled

Recent Blog Posts
| List: | 04/03/07 - On Our Best Behaviors 01/31/06 - Meet the T2D Level Builder 12/08/05 - Plan for Adam Larson 08/26/05 - Plan for Adam Larson 07/28/05 - Plan for Adam Larson 07/18/05 - Plan for Adam Larson |
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Submit your own resources!| Corey Martin (Jul 28, 2005 at 11:31 GMT) |
| Jason McIntosh (Jul 28, 2005 at 14:41 GMT) |
| Bob (Jul 28, 2005 at 17:15 GMT) Resource Rating: 5 |
| Darren Stuart (Jul 28, 2005 at 18:59 GMT) |
| Adam Larson (Jul 28, 2005 at 19:53 GMT) |
Very good point. I guess I should add that I have no problem with people using this however they see fit.
| Josh Williams (Jul 29, 2005 at 04:33 GMT) |
I'm really glad you're sharing this with the community. As soon as I have time, I'm going to take a look at your editor, and if it's in good shape, maybe we can use parts of it in our own scene editor work. :) Collaboration rocks.
Darren, it's actually incorrect to say that this kind of thing could be passed onto non-T2D SDK licensees. The T2D EULA of course doesn't allow you to distribute a game or project that is or contains a game creation tool itself (else, someone could just turn around and sell a clone of T2D built on our own tech-- not cool, we had to protect ourselves from that possibility).
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