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Plan for Tom Bentz
Plan for Tom Bentz
| Name: | Tom Bentz | ![]() |
|---|---|---|
| Date Posted: | Sep 13, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Tom Bentz |
Blog post
Im looking into slowly building a small indie team. Not sure what type of game I would like to do yet but I have a couple of concepts/ideas in mind. I am looking for writers and designers to work with first to get an idea of the entire process of planning. I love to write but I haven't written a game script yet. I recently took a PM class and it opened my eyes quite a bit and gave me great confidence in managing a game project. But first things first...
Personal learning progression:
1. Study Aristotle's Poetics with a game in mind. Create ideas, gather notes and concepts for story based games.
2. Study favorite action movies and gather concepts for inspiration and action in games.
3. Study game design books to help determine 'fun' factor in designing games.
3. Learn torquescript by prototyping ideas as an excersise to prepare for a larger game project.
Game progression:
1. Develop prototype with main 'fun' gameplay using available content.
2. Find a writer/designer(s) to work with and flesh out a complete game script.
3. Determine the 'fun' parts of the prototype. Raise it up a few notches.
4. Determine the 'boring' parts of the prototype. Remove them.
5. Rinse and repeat #3 and #4 a couple of times with various gamers in the target audience/community.
6. Interview concept artists.
7. Conceptualize characters/architecture/weapons/vehicles/etc...
8. Interview 3d game artists/2d texture artists/shader artists based on concept art.
9. Create 3d artwork.
10. Create animations for characters/weapons/etc...
11. Update game with new content.
11. Interview music/sound engineers based on game theme.
12. Work with sound engineer to develop required sound.
12. Update game with sound content.
13. Tweak game.
14. Get community feedback.
15. Tweak, tweak, and tweak game.
1. Study Aristotle's Poetics with a game in mind. Create ideas, gather notes and concepts for story based games.
2. Study favorite action movies and gather concepts for inspiration and action in games.
3. Study game design books to help determine 'fun' factor in designing games.
3. Learn torquescript by prototyping ideas as an excersise to prepare for a larger game project.
Game progression:
1. Develop prototype with main 'fun' gameplay using available content.
2. Find a writer/designer(s) to work with and flesh out a complete game script.
3. Determine the 'fun' parts of the prototype. Raise it up a few notches.
4. Determine the 'boring' parts of the prototype. Remove them.
5. Rinse and repeat #3 and #4 a couple of times with various gamers in the target audience/community.
6. Interview concept artists.
7. Conceptualize characters/architecture/weapons/vehicles/etc...
8. Interview 3d game artists/2d texture artists/shader artists based on concept art.
9. Create 3d artwork.
10. Create animations for characters/weapons/etc...
11. Update game with new content.
11. Interview music/sound engineers based on game theme.
12. Work with sound engineer to develop required sound.
12. Update game with sound content.
13. Tweak game.
14. Get community feedback.
15. Tweak, tweak, and tweak game.
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Submit your own resources!| Chris Labombard (Sep 13, 2005 at 18:50 GMT) |
| John Rockefeller (Sep 13, 2005 at 23:50 GMT) |
| Tom Bentz (Sep 14, 2005 at 00:50 GMT) |
@John - This is my first crack at developing a game. I've done interactive scripting before and this is my first time leading a project so there is a lot that is new to me. I'm familiar with the basic development process. I wanted to consult first with a writer/designer because I basically dont know what goes into a design doc. I need to know what they will need from me. Once I know basically all the elements from a high level point of view then I can start conceptualizing and feed the writer the info. If you have any info on this it would be greatly appreciated...
Thanks for the comments!
| Anthony Fullmer (Sep 15, 2005 at 00:24 GMT) |
Good luck with your design!
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