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Illumina, Forgotten Lands, and Shaders!(Screenshot heavy)

Illumina, Forgotten Lands, and Shaders!(Screenshot heavy)
Name:Matt Vitelli 
Date Posted:Aug 03, 2007
Rating:3.7 out of 5
Public:YES
Comments:YES
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Blog post
Hello everyone, it's been a while since I wrote up a plan, so I figured it was time for another write-up.

What's happened in the last few months?

I've continued shader work more readily and now feel extremely comfortable with HLSL.

Progress on Illumina:

I've been working on Illumina for a bit now and now I'm happy to say I'm doing visual effects for the game.
Here's a few screenshots of the new lava level. Including a few with motion blur!













After working on my RPG for several months I ultimately came to the conclusion that it was impractical for a 1-man team with absolutely no budget. I went back to my older designs, including a game called Forgotten Lands. I can't talk much about the actual game, but I can say that it will be visually advanced featuring the most recent effects. It will have complete shader model 2.0 and 3.0 support.

What's in Now:

Skin Shading:




Normal Mapped Terrains:


Parallax Occlusion Mapping on Shader Model 2.0:


Atmospheric Scattering Shader:





Recent Blog Posts
List:11/10/08 - TGEA Advanced Shaders (Image Heavy)
07/29/08 - Shaders Galore! Texture-Space Diffusion, God Rays, and Light Extrusion Mapping!
05/15/08 - Day and Night System
09/27/07 - Illumina Screenshots!
08/14/07 - Forgotten Lands, Real-Time Ambient Occlusion, and Motion Blur!
08/03/07 - Illumina, Forgotten Lands, and Shaders!(Screenshot heavy)
11/08/06 - Various Tools and Projects (Screenshot Heavy)
09/16/06 - The Past Year

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Ian Roach   (Aug 03, 2007 at 06:30 GMT)
Great stuff matt. Those shaders are looking great :)

Tim Heldna   (Aug 03, 2007 at 06:30 GMT)
Looking great and it's good to see that Illumina is still alive and well.

Incidentally, looks more like "motion trails" than "motion blur" to me, ghosting if you will. Nonetheless, looks great.

J.C. Smith   (Aug 03, 2007 at 09:00 GMT)
Parallax Occlusion Mapping, yummy.

Matt Vitelli   (Aug 03, 2007 at 17:00 GMT)
And it runs on shader model 2.0. No state of the art hardware is needed for Forgotten Lands or Illumina.
Edited on Aug 03, 2007 17:06 GMT

Steven Flenory   (Aug 03, 2007 at 22:52 GMT)
Coming along great Matt!

Kevin James   (Aug 06, 2007 at 14:52 GMT)
Superb screens!

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