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Illumina, Forgotten Lands, and Shaders!(Screenshot heavy)
Illumina, Forgotten Lands, and Shaders!(Screenshot heavy)
| Name: | Matt Vitelli | |
|---|---|---|
| Date Posted: | Aug 03, 2007 | |
| Rating: | 3.7 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Matt Vitelli |
Blog post
Hello everyone, it's been a while since I wrote up a plan, so I figured it was time for another write-up.
What's happened in the last few months?
I've continued shader work more readily and now feel extremely comfortable with HLSL.
Progress on Illumina:
I've been working on Illumina for a bit now and now I'm happy to say I'm doing visual effects for the game.
Here's a few screenshots of the new lava level. Including a few with motion blur!






After working on my RPG for several months I ultimately came to the conclusion that it was impractical for a 1-man team with absolutely no budget. I went back to my older designs, including a game called Forgotten Lands. I can't talk much about the actual game, but I can say that it will be visually advanced featuring the most recent effects. It will have complete shader model 2.0 and 3.0 support.
What's in Now:
Skin Shading:


Normal Mapped Terrains:

Parallax Occlusion Mapping on Shader Model 2.0:

Atmospheric Scattering Shader:



What's happened in the last few months?
I've continued shader work more readily and now feel extremely comfortable with HLSL.
Progress on Illumina:
I've been working on Illumina for a bit now and now I'm happy to say I'm doing visual effects for the game.
Here's a few screenshots of the new lava level. Including a few with motion blur!






After working on my RPG for several months I ultimately came to the conclusion that it was impractical for a 1-man team with absolutely no budget. I went back to my older designs, including a game called Forgotten Lands. I can't talk much about the actual game, but I can say that it will be visually advanced featuring the most recent effects. It will have complete shader model 2.0 and 3.0 support.
What's in Now:
Skin Shading:


Normal Mapped Terrains:

Parallax Occlusion Mapping on Shader Model 2.0:

Atmospheric Scattering Shader:



Recent Blog Posts
| List: | 11/10/08 - TGEA Advanced Shaders (Image Heavy) 07/29/08 - Shaders Galore! Texture-Space Diffusion, God Rays, and Light Extrusion Mapping! 05/15/08 - Day and Night System 09/27/07 - Illumina Screenshots! 08/14/07 - Forgotten Lands, Real-Time Ambient Occlusion, and Motion Blur! 08/03/07 - Illumina, Forgotten Lands, and Shaders!(Screenshot heavy) 11/08/06 - Various Tools and Projects (Screenshot Heavy) 09/16/06 - The Past Year |
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Submit your own resources!| Ian Roach (Aug 03, 2007 at 06:30 GMT) |
| Tim Heldna (Aug 03, 2007 at 06:30 GMT) |
Incidentally, looks more like "motion trails" than "motion blur" to me, ghosting if you will. Nonetheless, looks great.
| J.C. Smith (Aug 03, 2007 at 09:00 GMT) |
| Matt Vitelli (Aug 03, 2007 at 17:00 GMT) |
Edited on Aug 03, 2007 17:06 GMT
| Steven Flenory (Aug 03, 2007 at 22:52 GMT) |
| Kevin James (Aug 06, 2007 at 14:52 GMT) |
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3.7 out of 5


