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Character Evolution

Character Evolution
Name:Ori Cohen
Date Posted:Nov 22, 2006
Rating:Not Rated
Public:YES
Comments:YES
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Hey folks, i started this character a while ago and up until now it has gone through a bunch of changes, it started from a low poly model and right now i am reworking it as a higher rez one. in the traditional "less words more pics" blog report style :p

Okay so this is the final render with texture maps for this model, i was happy with it, but not too happy, so i am reworking the design/maps/model from the basic mesh. In due time i'll have a better model running inside torque. for those who can tell, those textures are actually textured mapped.





Inspiration from a well known concept:



From here on there are a bunch of screen shots and wireframes, its pretty easy to tell how things
progressed:










For some reason everytime you start doing a uvmap, you get faster and better from your last time,
at this point i'd like to say, for all of you artist there, please do yourself a favor and get unfold3d




Tried to make some dynamic poses, the best thing is to open some comic book and look at those characters, there is no need to invent the wheel:





Some more texture work progress:






Rigged and working with the stock orc animations, how cool is that :P




From this stage on i have taken this model after some much needed tweaking into zbrush,
added a few muscles, i cant stress how it is important to know your anatomy or things will look
like poop.




These days i am working on the pants, i'll make sure the uv is better, make a new texture, rig it again and put him into torque. stay tuned..

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Gary Patterson   (Nov 22, 2006 at 09:15 GMT)
That's some *very* nice texturing, Ori. Very nice indeed!

Mads Laumann   (Nov 22, 2006 at 10:02 GMT)
Hi

Looks really amazing :)

What program are you using too make this model? :)

Daz   (Nov 22, 2006 at 10:12 GMT)
Awesome work! What are your plans for him?

@Mads - Looks like Maya.

Mads Laumann   (Nov 22, 2006 at 10:37 GMT)
@Daz Yeah the last pics (I dont know much about Maya), but what about the ones in the beginning?

Marco Meier   (Nov 22, 2006 at 10:56 GMT)
Last pics are ZBrush, not Maya...

Ori Cohen   (Nov 22, 2006 at 11:21 GMT)
hey guys, thanks for the comments. i used maya / photoshop / tstpro on the first pass (the finished model).
to redo the whole thing in hirez i am/will be using maya/unfold3d/zbrush/bodypaint3d/photoshop.

hope that helps :)
Edited on Nov 22, 2006 11:21 GMT

Florian   (Nov 22, 2006 at 13:41 GMT)
nice, i guess u will be making a normal map from the zbrush version :O?

Alan H   (Nov 22, 2006 at 15:10 GMT)
I like the blood sprayed on him. Adds well to the effect and makes you think twice about crossing swords with him.

James   (Nov 22, 2006 at 15:32 GMT)
Very cool. Well done!

Ori Cohen   (Nov 22, 2006 at 16:50 GMT)
@Alan, yeah blood is neat :)
@james, thanks.
@Florian, thats the idea, redoing him completely will give me the option to use a normal map.

NewYork Virtual   (Nov 22, 2006 at 18:39 GMT)
Wow, that is a cool thing !

Ori Cohen   (Nov 22, 2006 at 21:01 GMT)
@Daz, i am going to make a character pack that will take advantage of TSE, a TGE one will also be available :)

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