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Character Evolution
Character Evolution
| Name: | Ori Cohen | ![]() |
|---|---|---|
| Date Posted: | Nov 22, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Ori Cohen |
Blog post
Hey folks, i started this character a while ago and up until now it has gone through a bunch of changes, it started from a low poly model and right now i am reworking it as a higher rez one. in the traditional "less words more pics" blog report style :p
Okay so this is the final render with texture maps for this model, i was happy with it, but not too happy, so i am reworking the design/maps/model from the basic mesh. In due time i'll have a better model running inside torque. for those who can tell, those textures are actually textured mapped.



Inspiration from a well known concept:

From here on there are a bunch of screen shots and wireframes, its pretty easy to tell how things
progressed:








For some reason everytime you start doing a uvmap, you get faster and better from your last time,
at this point i'd like to say, for all of you artist there, please do yourself a favor and get unfold3d


Tried to make some dynamic poses, the best thing is to open some comic book and look at those characters, there is no need to invent the wheel:



Some more texture work progress:




Rigged and working with the stock orc animations, how cool is that :P

From this stage on i have taken this model after some much needed tweaking into zbrush,
added a few muscles, i cant stress how it is important to know your anatomy or things will look
like poop.


These days i am working on the pants, i'll make sure the uv is better, make a new texture, rig it again and put him into torque. stay tuned..
Okay so this is the final render with texture maps for this model, i was happy with it, but not too happy, so i am reworking the design/maps/model from the basic mesh. In due time i'll have a better model running inside torque. for those who can tell, those textures are actually textured mapped.



Inspiration from a well known concept:

From here on there are a bunch of screen shots and wireframes, its pretty easy to tell how things
progressed:








For some reason everytime you start doing a uvmap, you get faster and better from your last time,
at this point i'd like to say, for all of you artist there, please do yourself a favor and get unfold3d


Tried to make some dynamic poses, the best thing is to open some comic book and look at those characters, there is no need to invent the wheel:



Some more texture work progress:




Rigged and working with the stock orc animations, how cool is that :P

From this stage on i have taken this model after some much needed tweaking into zbrush,
added a few muscles, i cant stress how it is important to know your anatomy or things will look
like poop.


These days i am working on the pants, i'll make sure the uv is better, make a new texture, rig it again and put him into torque. stay tuned..
Recent Blog Posts
| List: | 07/21/08 - RTS Creature Pack and GAMECONTEPTPACKS.COM site redesign 02/26/08 - Pack Updates www.gamecontentpacks.com 02/22/08 - new RTS Creature Pack !! 08/25/07 - Camp Pack is coming to www.GameContentPacks.com 08/22/07 - ORC Warrior Pack available at www.GameContentPacks.com!! 05/30/07 - Character Evolution #4 02/08/07 - Orc Character Evolution #3 12/02/06 - Character Evolution #2 |
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Submit your own resources!| Gary Patterson (Nov 22, 2006 at 09:15 GMT) |
| Mads Laumann (Nov 22, 2006 at 10:02 GMT) |
Looks really amazing :)
What program are you using too make this model? :)
| Daz (Nov 22, 2006 at 10:12 GMT) |
@Mads - Looks like Maya.
| Mads Laumann (Nov 22, 2006 at 10:37 GMT) |
| Marco Meier (Nov 22, 2006 at 10:56 GMT) |
| Ori Cohen (Nov 22, 2006 at 11:21 GMT) |
to redo the whole thing in hirez i am/will be using maya/unfold3d/zbrush/bodypaint3d/photoshop.
hope that helps :)
Edited on Nov 22, 2006 11:21 GMT
| Florian (Nov 22, 2006 at 13:41 GMT) |
| Alan H (Nov 22, 2006 at 15:10 GMT) |
| James (Nov 22, 2006 at 15:32 GMT) |
| Ori Cohen (Nov 22, 2006 at 16:50 GMT) |
@james, thanks.
@Florian, thats the idea, redoing him completely will give me the option to use a normal map.
| NewYork Virtual (Nov 22, 2006 at 18:39 GMT) |
| Ori Cohen (Nov 22, 2006 at 21:01 GMT) |
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