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Plan for Nick Zafiris

Plan for Nick Zafiris
Name:Nick Zafiris
Date Posted:Jul 12, 2005
Rating:4.0 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Nick Zafiris

Blog post
After spending over a year working on our post-nuclear horror/RPG project (single-player) as some of you may know, it was really more like a period for learning Torque while at the same time working on actual game components. Now that we feel more comfortable with the engine and have a visual sense of how the game will look like through prototyping it, we have decided to stop "playing" with the engine and focus on finishing every aspect of the design before we go announcing it and working on it further.

We can't wait to announce the title, web site, more screenshots, and more details about it but we first need to have a solid design. I'm sure most of you will agree. It's hard to hide the title for a year and not showing a web site to get feedback but we want to do it when the time is right and when the project becomes realistic to avoid sounding like an overly ambitious team without much to show, without a solid design, and without being able to deliver.

The team which currently consists of me and artist/designer John Tesseris will obviously need to expand a bit. We will definitely be in the need for at least another modeler and programmer soon and we are already in the works with contracting a musician. But right now we'll be focusing on finishing off the plot, designing all the challenges that the player will face, create goals, etc. It's not easy creating the goals and challenges but I'm sure we'll tackle them. Anyone that likes this concept and wishes to give any feedback or ideas though, I'd be glad if you drop me an email or comment.

Anyway that's all, just wanted to get this out. The following pic is from an early in-game screenshot.

Nick


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Eric C. Tomlinson   (Jul 12, 2005 at 14:35 GMT)
Wow. That's a real good atmosphere of gloom and dispair! Looks creepy

Andy Schatz   (Jul 12, 2005 at 18:19 GMT)
You may want to try John Seguin for your music if you haven't settled on anyone yet. He has done some very solid work for a number of Toque guys.

Nick Zafiris   (Jul 12, 2005 at 21:12 GMT)
It's so funny you say that Andy cause that's the exact person we're contracting with although we haven't signed yet. If you look on his web site you'll see that he's working on a game called Nuclear (temporary title off course). That's us. He's done a great theme song for us quickly and is really pleasant to work with. I knew he was working on Wildlife too but had somehow missed your plan about it. Just downloaded your sample and sounds cool. Maybe I'll post mine on a next plan.

Thanks for your comments Eric. Atmosphere is extremely important for our game.

Nick
Edited on Jul 12, 2005 21:14 GMT

Brian Ramage   (Jul 12, 2005 at 21:44 GMT)
Looks like you are making good progress Nick.

John Tesseris   (Jul 13, 2005 at 04:47 GMT)   Resource Rating: 5
Like Nick said it has been hard hiding the plans of our project for this past year but I believe that we are making lots of progress. Learning Torque has been an experience in itself. Torque is a great tool to work with especially as a designer/artist because it gives me the freedom to create my vision in 3d which i really like. The games atmosphere is one of the main concerns for us since it is a horror game and atmosphere plays a big role. Hopefully in the coming weeks we will have something more for you and update everyone on our progress.

John

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