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Plan for Nick Zafiris
Plan for Nick Zafiris
| Name: | Nick Zafiris | |
|---|---|---|
| Date Posted: | Jul 12, 2005 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Nick Zafiris |
Blog post
After spending over a year working on our post-nuclear horror/RPG project (single-player) as some of you may know, it was really more like a period for learning Torque while at the same time working on actual game components. Now that we feel more comfortable with the engine and have a visual sense of how the game will look like through prototyping it, we have decided to stop "playing" with the engine and focus on finishing every aspect of the design before we go announcing it and working on it further.
We can't wait to announce the title, web site, more screenshots, and more details about it but we first need to have a solid design. I'm sure most of you will agree. It's hard to hide the title for a year and not showing a web site to get feedback but we want to do it when the time is right and when the project becomes realistic to avoid sounding like an overly ambitious team without much to show, without a solid design, and without being able to deliver.
The team which currently consists of me and artist/designer John Tesseris will obviously need to expand a bit. We will definitely be in the need for at least another modeler and programmer soon and we are already in the works with contracting a musician. But right now we'll be focusing on finishing off the plot, designing all the challenges that the player will face, create goals, etc. It's not easy creating the goals and challenges but I'm sure we'll tackle them. Anyone that likes this concept and wishes to give any feedback or ideas though, I'd be glad if you drop me an email or comment.
Anyway that's all, just wanted to get this out. The following pic is from an early in-game screenshot.
Nick

We can't wait to announce the title, web site, more screenshots, and more details about it but we first need to have a solid design. I'm sure most of you will agree. It's hard to hide the title for a year and not showing a web site to get feedback but we want to do it when the time is right and when the project becomes realistic to avoid sounding like an overly ambitious team without much to show, without a solid design, and without being able to deliver.
The team which currently consists of me and artist/designer John Tesseris will obviously need to expand a bit. We will definitely be in the need for at least another modeler and programmer soon and we are already in the works with contracting a musician. But right now we'll be focusing on finishing off the plot, designing all the challenges that the player will face, create goals, etc. It's not easy creating the goals and challenges but I'm sure we'll tackle them. Anyone that likes this concept and wishes to give any feedback or ideas though, I'd be glad if you drop me an email or comment.
Anyway that's all, just wanted to get this out. The following pic is from an early in-game screenshot.
Nick

Recent Blog Posts
| List: | 08/01/06 - Inventory System and New Site 01/18/06 - Nuclear Nightmare Progress - Save/Load Functionality 12/06/05 - Plan for Nick Zafiris 07/12/05 - Plan for Nick Zafiris 05/25/05 - Plan for Nick Zafiris 05/05/05 - Plan for Nick Zafiris 01/12/05 - Plan for Nick Zafiris |
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Submit your own resources!| Eric C. Tomlinson (Jul 12, 2005 at 14:35 GMT) |
| Andy Schatz (Jul 12, 2005 at 18:19 GMT) |
| Nick Zafiris (Jul 12, 2005 at 21:12 GMT) |
Thanks for your comments Eric. Atmosphere is extremely important for our game.
Nick
Edited on Jul 12, 2005 21:14 GMT
| Brian Ramage (Jul 12, 2005 at 21:44 GMT) |
| John Tesseris (Jul 13, 2005 at 04:47 GMT) Resource Rating: 5 |
John
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4.0 out of 5


