by date
Plan for Nick Zafiris
Plan for Nick Zafiris
| Name: | Nick Zafiris | |
|---|---|---|
| Date Posted: | May 25, 2005 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Nick Zafiris |
Blog post
I'd like to inform you about Nuclear (temp title) a horror Action/RPG game me and my cousin/partner John Tesseris have been working on since last summer and show you a couple of screenshots (no peeking yet!). They're from the city level using TGE (haven't ported to TSE yet, waiting for M2). The full title will be revealed soon.
Things seemed to be progressing slowly at first but since this was our first year with Torque, much of the time was spent learning the engine and off course designing the game. While we are still learning and doing some more design along the way, things are starting to pick up fast visually and interactively.
We also now have John Seguin from SeguinSound in the team creating the music for the game which will have a scary sound to it mixed with an industrial beat. Can't wait to see what he comes up with.
The buildings were created by my cousin using Hammer last Fall and "ruined" by me. They will be re-created from scratch though when Torque Constructor comes out tomorrow...I mean when it's done(TM) ;-) The reason is, they're too complex which consume a lot of memory plus we will probably use some better textures.
Features in Progress
Currently the drag and drop inventory system, saving/loading the game, in-game journal (will probably use Matthew's instead though), mission loading, conversation system and GUI functionality are done or almost done.
Current Challenges
Models/Animations - We will need quite a few models and animations (there will be some scripted cut-scenes). My cousin will handle that since he's the artist but he's the only one and he is already doing mapping so that will prolong the project's completion schedule for sure.
Pathfinding - AI pathfinding is required for this game and the AI pack would be perfect assuming it comes out soon. Otherwise, I will have to find other solutions like contract someone.
Melee Combat Haven't had time to look into implementing this yet and don't know if the current resource is suited for a commercial game but I definitely need this feature.
Undecided Features
Flash GUI - I really like the idea of using Flash for the GUIs/interfaces and actually I am in the process of testing it these days. What I'm curious though is if I can use it for the inventory GUI for dragging items around in the various slots while of course keeping track of them. I have done it with Torque's GUI but need to see if it's possible with Flash.
Map - Haven't decided on using a map and what form it will have. Don't think I'll use a radar type though where you can see the enemies cause that would not be realistic in-game (nothing electronic works).
Anyway, now you can see the screenshots!


P.S. Just noticed my single quotes are gone!
Things seemed to be progressing slowly at first but since this was our first year with Torque, much of the time was spent learning the engine and off course designing the game. While we are still learning and doing some more design along the way, things are starting to pick up fast visually and interactively.
We also now have John Seguin from SeguinSound in the team creating the music for the game which will have a scary sound to it mixed with an industrial beat. Can't wait to see what he comes up with.
The buildings were created by my cousin using Hammer last Fall and "ruined" by me. They will be re-created from scratch though when Torque Constructor comes out tomorrow...I mean when it's done(TM) ;-) The reason is, they're too complex which consume a lot of memory plus we will probably use some better textures.
Features in Progress
Currently the drag and drop inventory system, saving/loading the game, in-game journal (will probably use Matthew's instead though), mission loading, conversation system and GUI functionality are done or almost done.
Current Challenges
Models/Animations - We will need quite a few models and animations (there will be some scripted cut-scenes). My cousin will handle that since he's the artist but he's the only one and he is already doing mapping so that will prolong the project's completion schedule for sure.
Pathfinding - AI pathfinding is required for this game and the AI pack would be perfect assuming it comes out soon. Otherwise, I will have to find other solutions like contract someone.
Melee Combat Haven't had time to look into implementing this yet and don't know if the current resource is suited for a commercial game but I definitely need this feature.
Undecided Features
Flash GUI - I really like the idea of using Flash for the GUIs/interfaces and actually I am in the process of testing it these days. What I'm curious though is if I can use it for the inventory GUI for dragging items around in the various slots while of course keeping track of them. I have done it with Torque's GUI but need to see if it's possible with Flash.
Map - Haven't decided on using a map and what form it will have. Don't think I'll use a radar type though where you can see the enemies cause that would not be realistic in-game (nothing electronic works).
Anyway, now you can see the screenshots!


P.S. Just noticed my single quotes are gone!
Recent Blog Posts
| List: | 08/01/06 - Inventory System and New Site 01/18/06 - Nuclear Nightmare Progress - Save/Load Functionality 12/06/05 - Plan for Nick Zafiris 07/12/05 - Plan for Nick Zafiris 05/25/05 - Plan for Nick Zafiris 05/05/05 - Plan for Nick Zafiris 01/12/05 - Plan for Nick Zafiris |
|---|
Submit your own resources!| Matthew Langley (May 25, 2005 at 03:36 GMT) |
| Joseph Euan (May 25, 2005 at 10:25 GMT) |
One suggestion would be to change the texture on the street light to something like gray... they look out of place at the moment imo.
| John Tesseris (May 25, 2005 at 12:07 GMT) |
Edited on Mar 24, 2006 14:08 GMT
| Maria Sifnioti (May 26, 2005 at 17:55 GMT) |
Xairomai pou vriskw kai ellhnes akoma kai edw:) Kalh synexeia :)
Maria
| Nick Zafiris (May 26, 2005 at 19:54 GMT) |
Nomiza pos eimastan oi monoi dio monimoi ellines edo. Xairomai pou den eimaste pia!
Nick
| John Tesseris (May 27, 2005 at 07:02 GMT) |
You must be a member and be logged in to either append comments or rate this resource.


4.0 out of 5


