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Plan for Frank Bignone
Plan for Frank Bignone
| Name: | Frank Bignone | ![]() |
|---|---|---|
| Date Posted: | Jan 20, 2002 | |
| Rating: | Not Rated | |
| Public: | NO | |
| Comments: | YES | |
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| Profile Page: | View profile page for Frank Bignone |
Blog post
Dog of Prey : Proto 3.1 release
We have just release the 3.1 version of our proto (available on our private CVS for team members only). The major improvments are :
- stable plane physics
- ground plane physics (take-off / landing)
- collision system working (but not perfectly, I should still make some tweaking)
- we have a map with an airfield ;)
- ten 3D plane models done (two of them skinned)
- two buildings done
And now, we can do the funny things as the weapons management, hud and other GUI, special fx, items, ...
We are aiming an alpha test short in order to test the game with many players.
Here is a screenshot of the new map.

- stable plane physics
- ground plane physics (take-off / landing)
- collision system working (but not perfectly, I should still make some tweaking)
- we have a map with an airfield ;)
- ten 3D plane models done (two of them skinned)
- two buildings done
And now, we can do the funny things as the weapons management, hud and other GUI, special fx, items, ...
We are aiming an alpha test short in order to test the game with many players.
Here is a screenshot of the new map.

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Submit your own resources!| Evan Hamilton (Jan 20, 2002 at 20:58 GMT) |
I'm curious, how'd you do those runways?
Are those worldcraft models, or did you get the spot-texturing tool to work?
Thanks!
-Evan
| James Lupiani (Jan 21, 2002 at 00:10 GMT) |
| Phil Carlisle (Jan 21, 2002 at 11:25 GMT) |
Just wondered, cus I dont see any weapons on your planes.
Phil.
| Nermin Maximo (Jan 21, 2002 at 12:54 GMT) |
| Xavier "eXoDuS" Amado (Jan 21, 2002 at 16:02 GMT) |
look good guys :)
| Frank Bignone (Jan 21, 2002 at 16:22 GMT) |
Concerning the planes & weapons, all planes (except one class) will have a machine-gun not modeled on the plane. Then we will add some weapons like rockets / missile / bombs ..., and they will all be modeled in 3D and attached to the plane. It's on my todo list with a high priority. We will have very funny weapon : the big umbrella rocket, the shark rocket, the screaming bomb, ...
For the plane physics, I rewrote completly the player class by looking at the actual player class & the vehicule class. The plane physics modeled the 4 'classic' forces on a plane : lift, drag, thrust & weight + the impulse induced by the plane command : elevator, rudder & aileron. Then I added some 'extra' forces in order to tweak the model.
| Evan Hamilton (Jan 22, 2002 at 23:53 GMT) |
Thanks!
-Evan
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