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Pelorea: Tactical War
Pelorea: Tactical War
| Name: | Frank Bignone | ![]() |
|---|---|---|
| Date Posted: | Jul 31, 2008 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Frank Bignone |
Blog post
Pelorea: Tactical War is now heading a new bunch of development as we finished to revamp our game rules. As a consequence our current server is down for maintenance, current game client is broken as new game rules have to be put in place with new controls (mainly due to feedbacks gathered during our internal alpha tests). Moreover porting our previous client to TGEA 1.7.1 (AFX Beta2 release) did not prove to be without any difficulties... Nevertheless, a new mock-up is currently running and I hope to solve remaining issues very soon.
Concerning the art development, we are currently tackling the design of our new civilization, the Borunivians. This civilization will be more civilized than the previous Qanat civilization, as illustrated with the following sketches.

Resource
During last blog, I introduce the new mapping object that we are using in Pelorea: hexagonal display of the map. We released recently a map editor to test this object to our team, in order for our artist to experiment with its different parameters. When its documentation will be finished, I'm planning to release it here for free as a resource (editor & C++ code of the board object). Like that, if some of you will like to use it, I hope that you will be able to enhance it with your own idea and share it too.
Next steps
Team is now fully working toward the release of a public demo for this autumn. Hope our schedule and plan will go as scheduled. Autumn will certainly be an important date for me, on a private level too, but more information to come soon.

Concerning the art development, we are currently tackling the design of our new civilization, the Borunivians. This civilization will be more civilized than the previous Qanat civilization, as illustrated with the following sketches.

Resource
During last blog, I introduce the new mapping object that we are using in Pelorea: hexagonal display of the map. We released recently a map editor to test this object to our team, in order for our artist to experiment with its different parameters. When its documentation will be finished, I'm planning to release it here for free as a resource (editor & C++ code of the board object). Like that, if some of you will like to use it, I hope that you will be able to enhance it with your own idea and share it too.
Next steps
Team is now fully working toward the release of a public demo for this autumn. Hope our schedule and plan will go as scheduled. Autumn will certainly be an important date for me, on a private level too, but more information to come soon.

Recent Blog Posts
| List: | 11/23/08 - Pelorea, WebPlugin news 07/31/08 - Pelorea: Tactical War 05/30/08 - Pelorea: Tactical War - Board Map System 05/03/08 - Pelorea: Tactical War Tutorials 04/30/08 - Pelorea: Tactical Wars news 03/31/08 - Pelorea: Tactical War news 02/29/08 - Pelorea: Tactical Wars news 01/30/08 - Pelorea: Tactical Wars news |
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Submit your own resources!| Todd Pickens (Jul 31, 2008 at 15:52 GMT) |
| Leroy Frederick (Jul 31, 2008 at 20:34 GMT) Resource Rating: 5 |
| Stephan (viKKing) Bondier (Jul 31, 2008 at 20:39 GMT) |
| Novack (Aug 01, 2008 at 03:17 GMT) |
| Skanda (Aug 01, 2008 at 04:46 GMT) Resource Rating: 5 |
Edited on Aug 01, 2008 04:47 GMT
| Sailendu Behera (Aug 16, 2008 at 04:53 GMT) |
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