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Pelorea: Tactical Wars news
Pelorea: Tactical Wars news
| Name: | Frank Bignone | ![]() |
|---|---|---|
| Date Posted: | Apr 30, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Frank Bignone |
Blog post
News
MyDreamRPG is now ending, and we did put a demonstration of Pelorea: Tactical Wars available for the jury members. One sad note is that all the items listed to be done during this April were not all fulfilled mainly fue to time availability of our members, and mainly myself for the coding. another point is that we did not want to add some important code modifications in TGEA as we did not yet merge our code with TGEA 1.7, which seems more robust and stable.
Nevertheless, some good work have been accomplished during this month with all features pertaining to deck editor available through our 3D GUI, shown in next screenshot.

Some changes have been put also in the core management of the card deck (but not very visual for the player, as in the core code).
Concerning our artists, they did work a lot to finish some models and also polish some of existing models. They are now working on a new civilization, the Borunivians which with the Qanat civilization will be the second one available for first public release of Pelorea, which brings me to Pelorea future.
Future
Future is quite simple: finish to implement all our defined features; and have a fully playable game with easy access to new players (I have to admit this is not the case at the moment, but we collect some good feedback that will help us to go in the right direction). We are still aiming a first public release this autumn and the pace of development will be keep in order to meet this deadline.
Thanks
I just will like to publicly thanks our team members that are working, and still working, on Pelorea. You can have a full list on our website (www.pelorea.com).
MyDreamRPG is now ending, and we did put a demonstration of Pelorea: Tactical Wars available for the jury members. One sad note is that all the items listed to be done during this April were not all fulfilled mainly fue to time availability of our members, and mainly myself for the coding. another point is that we did not want to add some important code modifications in TGEA as we did not yet merge our code with TGEA 1.7, which seems more robust and stable.
Nevertheless, some good work have been accomplished during this month with all features pertaining to deck editor available through our 3D GUI, shown in next screenshot.

Some changes have been put also in the core management of the card deck (but not very visual for the player, as in the core code).
Concerning our artists, they did work a lot to finish some models and also polish some of existing models. They are now working on a new civilization, the Borunivians which with the Qanat civilization will be the second one available for first public release of Pelorea, which brings me to Pelorea future.
Future
Future is quite simple: finish to implement all our defined features; and have a fully playable game with easy access to new players (I have to admit this is not the case at the moment, but we collect some good feedback that will help us to go in the right direction). We are still aiming a first public release this autumn and the pace of development will be keep in order to meet this deadline.
Thanks
I just will like to publicly thanks our team members that are working, and still working, on Pelorea. You can have a full list on our website (www.pelorea.com).
Recent Blog Posts
| List: | 05/30/08 - Pelorea: Tactical War - Board Map System 05/03/08 - Pelorea: Tactical War Tutorials 04/30/08 - Pelorea: Tactical Wars news 03/31/08 - Pelorea: Tactical War news 02/29/08 - Pelorea: Tactical Wars news 01/30/08 - Pelorea: Tactical Wars news 12/30/07 - Pelorea: Tactical War news 11/28/07 - News about Pelorea: Tactical War |
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Submit your own resources!| Novack (May 01, 2008 at 00:41 GMT) |
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