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Pelorea: Tactical Wars news

Pelorea: Tactical Wars news
Name:Frank Bignone
Date Posted:Feb 29, 2008
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Blog post
Introduction
Long time since we started the MyDreamRPG contest, and our team spent many times on this project already. It all started with an idea about mixing card game, board game and tactical game inside a computer game. We are now more than happy to have a early alpha code which we can play with.

Current status
So last week, we have put online (for a restricted user-base) our second alpha release (codename M2.2) and are working now on upgrading it for a full multiplayer experience. Indeed, it will not be possible to put for end of March both single and multiplayer mode; and taken into account risk around AI coding, it is wiser to dedicate time on poilishing a multiplayer mode than something else.

You can look at this link (www.scribd.com/doc/2191121/TWar-Client-Guide)in order to have a glimpse of our current documentation, which is still in it early stage but it can give you some glimpse of the different phase of our game.

Future
March will be dedicated to polish a multiplay release of Pelorea: Tactical Wars. Then the following months will be spent on the single play mode and the remaining features covered by our design document and not yet implemented inside the game.

Recent Blog Posts
List:07/31/08 - Pelorea: Tactical War
05/30/08 - Pelorea: Tactical War - Board Map System
05/03/08 - Pelorea: Tactical War Tutorials
04/30/08 - Pelorea: Tactical Wars news
03/31/08 - Pelorea: Tactical War news
02/29/08 - Pelorea: Tactical Wars news
01/30/08 - Pelorea: Tactical Wars news
12/30/07 - Pelorea: Tactical War news

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Andy Hawkins   (Feb 29, 2008 at 16:04 GMT)
Wow! Awesome doc. I'm so far behind :(

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