by date
Pelorea: Tactical Wars news
Pelorea: Tactical Wars news
| Name: | Frank Bignone | ![]() |
|---|---|---|
| Date Posted: | Feb 29, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Frank Bignone |
Blog post
Introduction
Long time since we started the MyDreamRPG contest, and our team spent many times on this project already. It all started with an idea about mixing card game, board game and tactical game inside a computer game. We are now more than happy to have a early alpha code which we can play with.
Current status
So last week, we have put online (for a restricted user-base) our second alpha release (codename M2.2) and are working now on upgrading it for a full multiplayer experience. Indeed, it will not be possible to put for end of March both single and multiplayer mode; and taken into account risk around AI coding, it is wiser to dedicate time on poilishing a multiplayer mode than something else.
You can look at this link (www.scribd.com/doc/2191121/TWar-Client-Guide)in order to have a glimpse of our current documentation, which is still in it early stage but it can give you some glimpse of the different phase of our game.
Future
March will be dedicated to polish a multiplay release of Pelorea: Tactical Wars. Then the following months will be spent on the single play mode and the remaining features covered by our design document and not yet implemented inside the game.
Long time since we started the MyDreamRPG contest, and our team spent many times on this project already. It all started with an idea about mixing card game, board game and tactical game inside a computer game. We are now more than happy to have a early alpha code which we can play with.
Current status
So last week, we have put online (for a restricted user-base) our second alpha release (codename M2.2) and are working now on upgrading it for a full multiplayer experience. Indeed, it will not be possible to put for end of March both single and multiplayer mode; and taken into account risk around AI coding, it is wiser to dedicate time on poilishing a multiplayer mode than something else.
You can look at this link (www.scribd.com/doc/2191121/TWar-Client-Guide)in order to have a glimpse of our current documentation, which is still in it early stage but it can give you some glimpse of the different phase of our game.
Future
March will be dedicated to polish a multiplay release of Pelorea: Tactical Wars. Then the following months will be spent on the single play mode and the remaining features covered by our design document and not yet implemented inside the game.
Recent Blog Posts
| List: | 07/31/08 - Pelorea: Tactical War 05/30/08 - Pelorea: Tactical War - Board Map System 05/03/08 - Pelorea: Tactical War Tutorials 04/30/08 - Pelorea: Tactical Wars news 03/31/08 - Pelorea: Tactical War news 02/29/08 - Pelorea: Tactical Wars news 01/30/08 - Pelorea: Tactical Wars news 12/30/07 - Pelorea: Tactical War news |
|---|
Submit your own resources!| Andy Hawkins (Feb 29, 2008 at 16:04 GMT) |
You must be a member and be logged in to either append comments or rate this resource.



Not Rated


