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Pelorea: Tactical War news
Pelorea: Tactical War news
| Name: | Frank Bignone | ![]() |
|---|---|---|
| Date Posted: | Dec 30, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Frank Bignone |
Blog post
News
Pelorea: Tactical War is now on a steady development phase with the artistic team, development team and designer allocating more time on the project. Of course as our team is made of casual indies, we still need to take into account all other aspects of our life: real job, social hobby and so on.
Current status
Our server-side development is finished and have all the features needed for first release of Pelorea: Tactical War. It took us more time than previously scheduled but at least the server API (based on Java / PHP / SQL) is now more robust and easy to upgrade. The server client interface is based on Ajax mixing Ajax and Flash technologies.
Concerning art development, you can find below a video of the previous model shown in my latest .plan on GarageGames: the skirmisher model.

Game phase (I remind you that our game is a turn-based strategy game) have been all implemented with the exception of the battle resolution phase which will be the next focus of our development.
Future
In the coming days, we will review our design document and project schedule in order to take into account some delays that we have accumulated during the last months. Focus will be on the next milestone which is designed for MyDreamRPG tournament. Main effort will be put on the game client development and integration of the different features.
Wish you all a happy new year and best success for your projects in 2008
Pelorea: Tactical War is now on a steady development phase with the artistic team, development team and designer allocating more time on the project. Of course as our team is made of casual indies, we still need to take into account all other aspects of our life: real job, social hobby and so on.
Current status
Our server-side development is finished and have all the features needed for first release of Pelorea: Tactical War. It took us more time than previously scheduled but at least the server API (based on Java / PHP / SQL) is now more robust and easy to upgrade. The server client interface is based on Ajax mixing Ajax and Flash technologies.
Concerning art development, you can find below a video of the previous model shown in my latest .plan on GarageGames: the skirmisher model.

Game phase (I remind you that our game is a turn-based strategy game) have been all implemented with the exception of the battle resolution phase which will be the next focus of our development.
Future
In the coming days, we will review our design document and project schedule in order to take into account some delays that we have accumulated during the last months. Focus will be on the next milestone which is designed for MyDreamRPG tournament. Main effort will be put on the game client development and integration of the different features.
Recent Blog Posts
| List: | 07/31/08 - Pelorea: Tactical War 05/30/08 - Pelorea: Tactical War - Board Map System 05/03/08 - Pelorea: Tactical War Tutorials 04/30/08 - Pelorea: Tactical Wars news 03/31/08 - Pelorea: Tactical War news 02/29/08 - Pelorea: Tactical Wars news 01/30/08 - Pelorea: Tactical Wars news 12/30/07 - Pelorea: Tactical War news |
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Submit your own resources!| Francis (Dec 30, 2007 at 12:20 GMT) |
| Pesto126 (Dec 30, 2007 at 18:07 GMT) |
| Frank Bignone (Dec 31, 2007 at 02:04 GMT) |
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