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News about Pelorea: Tactical War
News about Pelorea: Tactical War
| Name: | Frank Bignone | ![]() |
|---|---|---|
| Date Posted: | Nov 28, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Frank Bignone |
Blog post
Introduction
This month was full of surprises and changes for our project. First, an ancient member of Dog of Prey team contacts me through MyDreamRPG forum, and I was very pleased to get some news about him as he is a great friend. From times to times, when he will be free he may help us for Pelorea too which is quite good taken into account his skills. Then, due to successful on-going projects Canon has to leave us as he was not able to dedicate any free time for our project. We will like to thanks him for his professional comments and hints. At the end, a strong artist team joined us and lead by Wu Bo, he offers us all a wide range of skills which were missing now inside Pelorea: Tactical War.
Birth of Qanat civilization
Here is an excerpt of the Qanat civilization, the Skirmisher unit: "These are the Qanat hordes' most common units. Extremely mobile, due to their mount, they excel in harassing war, withdrawing from battlefields as fast as they were attacking. The most skilled are able to ride fighting mounts and even for the most experienced ones. They use pole arms as well as projectiles or various C/C weapons."
The next image shows you a part of the development of this unit, and the different iterations for the sketches and also the model. This model and art were done by Wu Bo and his colleagues.

Prototype
The game prototype is under heavy development and takes a large part of my free resources. We are aiming for a new milestone end of December now, which should put in place all the game mechanism with a demonstration level and the available server for registration, card creation and authentication / player history.
I will re-iterate a call for help that I send on some forums. We are looking for one experienced AI developer and also one experienced Java / Ajax developer. For the AI developer, it will be a plus if you already own a license of TGEA.
Misc
You will notice if you go on our website, you will be welcomed with one static page as it is under maintenance. It will be re-opened after the milestone release as it will have the user account part of the website.
Another funny part of a multi-culture team is the need of translation of your design documentation. The next screenshot shows you our wiki site (which is also carbon-copy in a word document), in English and Chinese.

This month was full of surprises and changes for our project. First, an ancient member of Dog of Prey team contacts me through MyDreamRPG forum, and I was very pleased to get some news about him as he is a great friend. From times to times, when he will be free he may help us for Pelorea too which is quite good taken into account his skills. Then, due to successful on-going projects Canon has to leave us as he was not able to dedicate any free time for our project. We will like to thanks him for his professional comments and hints. At the end, a strong artist team joined us and lead by Wu Bo, he offers us all a wide range of skills which were missing now inside Pelorea: Tactical War.
Birth of Qanat civilization
Here is an excerpt of the Qanat civilization, the Skirmisher unit: "These are the Qanat hordes' most common units. Extremely mobile, due to their mount, they excel in harassing war, withdrawing from battlefields as fast as they were attacking. The most skilled are able to ride fighting mounts and even for the most experienced ones. They use pole arms as well as projectiles or various C/C weapons."
The next image shows you a part of the development of this unit, and the different iterations for the sketches and also the model. This model and art were done by Wu Bo and his colleagues.

Prototype
The game prototype is under heavy development and takes a large part of my free resources. We are aiming for a new milestone end of December now, which should put in place all the game mechanism with a demonstration level and the available server for registration, card creation and authentication / player history.
I will re-iterate a call for help that I send on some forums. We are looking for one experienced AI developer and also one experienced Java / Ajax developer. For the AI developer, it will be a plus if you already own a license of TGEA.
Misc
You will notice if you go on our website, you will be welcomed with one static page as it is under maintenance. It will be re-opened after the milestone release as it will have the user account part of the website.
Another funny part of a multi-culture team is the need of translation of your design documentation. The next screenshot shows you our wiki site (which is also carbon-copy in a word document), in English and Chinese.

Recent Blog Posts
| List: | 07/31/08 - Pelorea: Tactical War 05/30/08 - Pelorea: Tactical War - Board Map System 05/03/08 - Pelorea: Tactical War Tutorials 04/30/08 - Pelorea: Tactical Wars news 03/31/08 - Pelorea: Tactical War news 02/29/08 - Pelorea: Tactical Wars news 01/30/08 - Pelorea: Tactical Wars news 12/30/07 - Pelorea: Tactical War news |
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Submit your own resources!| Stephan (viKKing) Bondier (Nov 28, 2007 at 08:56 GMT) |
| Todd Pickens (Nov 28, 2007 at 16:07 GMT) |
| James (Nov 29, 2007 at 12:07 GMT) |
| Frank Bignone (Nov 29, 2007 at 23:57 GMT) |
| Skanda (Nov 30, 2007 at 10:25 GMT) |
Congratulations to wu join the projects!
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