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News about Pelorea: Tactical War
News about Pelorea: Tactical War
| Name: | Frank Bignone | ![]() |
|---|---|---|
| Date Posted: | Sep 18, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Frank Bignone |
Blog post
News
Last week, we released our first milestone to our team members in order to test the core features of Pelorea: Tactical War. This first milestone was aimed to put in place the different core classes before starting next milestone which will be aimed at implementation of game rules.
You can see on Youtube a short tech-video of some features put in place inside this first release (game engine is TGEA). Have in mind that this does not show current game rules, and all models / arts are placeholder mainly. (concerning the YouTube video, it is best to watch it in reduced size, video was shot in 400 x 300).
Next steps
Tests and comments from this release is expected from our team. In the meantime, Thierry and I will focus on documentation (updates, new topics to cover...) in order to prepare the next milestone that should start end of this month.
Call for help
We are still looking for 2D & 3D artists in order to help us for the creation of the many art assets that will be needed for Pelorea. Feel free to send me an email or post a message here or on our BBS at bbs.indie-zone.com. If you do not get answers from an email you sent to me, please leave a message on our BBS, it may be due to my anti-spam tool.
Last week, we released our first milestone to our team members in order to test the core features of Pelorea: Tactical War. This first milestone was aimed to put in place the different core classes before starting next milestone which will be aimed at implementation of game rules.
You can see on Youtube a short tech-video of some features put in place inside this first release (game engine is TGEA). Have in mind that this does not show current game rules, and all models / arts are placeholder mainly. (concerning the YouTube video, it is best to watch it in reduced size, video was shot in 400 x 300).
Next steps
Tests and comments from this release is expected from our team. In the meantime, Thierry and I will focus on documentation (updates, new topics to cover...) in order to prepare the next milestone that should start end of this month.
Call for help
We are still looking for 2D & 3D artists in order to help us for the creation of the many art assets that will be needed for Pelorea. Feel free to send me an email or post a message here or on our BBS at bbs.indie-zone.com. If you do not get answers from an email you sent to me, please leave a message on our BBS, it may be due to my anti-spam tool.
Recent Blog Posts
| List: | 05/30/08 - Pelorea: Tactical War - Board Map System 05/03/08 - Pelorea: Tactical War Tutorials 04/30/08 - Pelorea: Tactical Wars news 03/31/08 - Pelorea: Tactical War news 02/29/08 - Pelorea: Tactical Wars news 01/30/08 - Pelorea: Tactical Wars news 12/30/07 - Pelorea: Tactical War news 11/28/07 - News about Pelorea: Tactical War |
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Submit your own resources!| Frank Bignone (Sep 18, 2007 at 14:37 GMT) |
| Andy Hawkins (Sep 18, 2007 at 14:42 GMT) |
| Martin Schultz (Sep 18, 2007 at 14:44 GMT) |
How did you do the cell overlay rendering?
| Josh Caba (Sep 18, 2007 at 14:46 GMT) |
| Dave Young (Sep 18, 2007 at 15:27 GMT) |
| Ross Pawley (Sep 18, 2007 at 16:51 GMT) |
| Matt Fairfax (Sep 18, 2007 at 18:30 GMT) |
| Christian S (Sep 18, 2007 at 21:43 GMT) |
Its a total blast to see what the teams are brewing, and that vid sure sets a nice standard for displaying what such a team have in the bag. Really nifty job there, and a clean handfull from me for this good one!
| Frank Bignone (Sep 19, 2007 at 01:35 GMT) |
| Novack (Sep 19, 2007 at 06:17 GMT) |
| Frank Bignone (Sep 19, 2007 at 14:36 GMT) |
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