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Blender Exporter User interface Overview, more to come.
Blender Exporter User interface Overview, more to come.
| Name: | Joseph Greenawalt | ![]() |
|---|---|---|
| Date Posted: | Feb 15, 2006 | |
| Rating: | 4.9 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Joseph Greenawalt |
Blog post
Blender DTS exporter animation code rewrite
I've spend the past few weeks working on a rewrite of animation code in the Blender DTS Exporter with the goal of allowing painless export of constraint based animations (read:IK support) using the new pose module that shipped with Blender 2.41. Most of that time can be best described as me beating my head up against various bugs in Blender. It's mostly working at this point, but still I've still got some hurdles to jump before it'll be ready for release. More on this later.
Blender DTS exporter User Interface Overview Documentation
Well, I needed a break from that for a bit, so I decided to write some documentation. I just completed the user interface overview, which can currently be found on TDN:
tdn.garagegames.com/wiki/DTS/Blender/Exporter_User_Interface_Overview
I'm also working on a complimentary series of mini-howtos covering the following topics:
How do I set up my model for export?
How do I set up an animated model for export?
How do I turn off double sided polygons?
How do I add a material to my Shape?
How do I export a material with a transparent or partially transparent texture?
How do I export a material with a reflectance map?
How do I export a material with a bump map?
How do I export a material with a detail map?
How do I create a parent/child relationship between objects in Blender?
How do I animate the visibility of my materials?
+ whatever else I can think of between now and then...
These documents (or reasonable facsimiles thereof) will eventually be rolled into a downloadable file and made available through the exporter project site.
I've spend the past few weeks working on a rewrite of animation code in the Blender DTS Exporter with the goal of allowing painless export of constraint based animations (read:IK support) using the new pose module that shipped with Blender 2.41. Most of that time can be best described as me beating my head up against various bugs in Blender. It's mostly working at this point, but still I've still got some hurdles to jump before it'll be ready for release. More on this later.
Blender DTS exporter User Interface Overview Documentation
Well, I needed a break from that for a bit, so I decided to write some documentation. I just completed the user interface overview, which can currently be found on TDN:
tdn.garagegames.com/wiki/DTS/Blender/Exporter_User_Interface_Overview
I'm also working on a complimentary series of mini-howtos covering the following topics:
How do I set up my model for export?
How do I set up an animated model for export?
How do I turn off double sided polygons?
How do I add a material to my Shape?
How do I export a material with a transparent or partially transparent texture?
How do I export a material with a reflectance map?
How do I export a material with a bump map?
How do I export a material with a detail map?
How do I create a parent/child relationship between objects in Blender?
How do I animate the visibility of my materials?
+ whatever else I can think of between now and then...
These documents (or reasonable facsimiles thereof) will eventually be rolled into a downloadable file and made available through the exporter project site.
Recent Blog Posts
| List: | 04/10/08 - Blender DTS Exporter 0.96 Released 09/11/07 - Blender Orange Guy Now available 08/10/07 - Blender DTS Exporter 0.95 Released 02/04/07 - Blender DTS Exporter 0.94 Released 12/26/06 - Blender DTS Exporter 0.93 Released 11/25/06 - Blender DTS Exporter version 0.92 released 02/15/06 - Blender Exporter User interface Overview, more to come. 05/21/05 - Plan for Joseph Greenawalt |
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Submit your own resources!| Charles B (Feb 15, 2006 at 16:03 GMT) Resource Rating: 5 |
Thanks for all the good stuff!
| Chris Labombard (Feb 15, 2006 at 16:21 GMT) |
| Terry (Feb 15, 2006 at 16:24 GMT) |
I would think a very large portion of the community that have moved into the video game field are like me, programmers with limited skills in content creation. This is where we struggle, and things like this really help in that area. And it's good to see GG constantly recognizing all the contributors here. Just in the year+ I've been around, I've really seen this community grow.
Anyway, just wanted to let you know your work is appreciated...
/Terry
| Joseph Greenawalt (Feb 15, 2006 at 16:48 GMT) |
| Mike Bell (Feb 15, 2006 at 17:13 GMT) Resource Rating: 4 |
lowpolycoop have a few really good blender tutorials, aimed specifically at using blender with Torque.
| Jay Barnson (Feb 15, 2006 at 17:57 GMT) |
Joseph "takes a break" by writing docs. Dude, you rock. Thank you!
The exporter has been working great for me so far, but I haven't exported any animations yet.
| Scott Hsu-Storaker (Feb 15, 2006 at 19:33 GMT) |
http://www.lowpolycoop.com/forum/viewforum.php?f=9
It would be fantastic if they found a permanent home.
Scott
| FruitBatInShades (Feb 15, 2006 at 21:27 GMT) |
| James Urquhart (Feb 15, 2006 at 23:05 GMT) |
I know from experience that writing documentation can be boring and tedious, but keep up the good work! :)
| Frogger (Feb 15, 2006 at 23:25 GMT) Resource Rating: 5 |
| Keith Bores (Feb 16, 2006 at 02:53 GMT) Resource Rating: 5 |
Thank you very much for making life easier for Blender Dudes and Dudettes! Whatever I can do to help email me.
The only thing I would like to see as a tutorial is how to setup LOD and setup a Torque skeleton (works with default DSQs and the Ragdoll Pack).
Edited on Feb 16, 2006 02:55 GMT
| Vashner (Feb 16, 2006 at 09:58 GMT) Resource Rating: 5 |
| Joseph Greenawalt (Feb 16, 2006 at 10:51 GMT) |
It doesn't ;)
Right now the TSE material script option isn't doing anything with the shaders. Unless I've missed something, all it's doing is cycling through all the textures of your material and writing them all out as "baseTex" entries in the generated material script. I don't know much about TSE's material system so it may be a while before I can take an informed look at improving the support for it.
Edited on Feb 16, 2006 10:51 GMT
| Vashner (Jan 18, 2007 at 05:09 GMT) Resource Rating: 5 |
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4.9 out of 5


