by date
Blender DTS Exporter 0.94 Released
Blender DTS Exporter 0.94 Released
| Name: | Joseph Greenawalt | ![]() |
|---|---|---|
| Date Posted: | Feb 04, 2007 | |
| Rating: | 4.9 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Joseph Greenawalt |
Blog post
A new 0.94 version of the Blender DTS Exporter for Torque has now been released.
The new version requires Blender 2.42 or higher.
You can download the new release at the exporter project page: projects.blender.org/frs/?group_id=95
Be sure to check the Readme.html file included with the exporter if you are a new user, or if you run into problems.
Many thanks go out to everybody who helped out with this release. Contributions are listed below.
What's New for version 0.94
The new version requires Blender 2.42 or higher.
You can download the new release at the exporter project page: projects.blender.org/frs/?group_id=95
Be sure to check the Readme.html file included with the exporter if you are a new user, or if you run into problems.
Many thanks go out to everybody who helped out with this release. Contributions are listed below.
What's New for version 0.94
- Animation export code updated to work with the upcoming Blender 2.43 (is still compatible with Blender 2.42 as well).
- Changed the bone grid control in the Armatures panel of the exporter GUI into a scrollable list, and added wildcard matching to turn bones on and off. Thanks go out to Todd Koeckeritz for providing ideas and feedback for this.
- Added a new "Geometry Type" section to the general tab to replace the old "triangle strip" section. New buttons allow the user to choose between exporting single triangles, triangle lists, and triangle strips. Defaults to single triangles.
- Better scrollbars in the exporter GUI, adjustments to the size of the sequences list, changed coloring of sequence list items, and general visual improvements all courtesy of Todd Koeckeritz.
- Fixed a problem with skinned meshes that caused a crash when using a blender-exported dts in TGE as a static shape. Thanks go out to Jari for finding and helping to diagnose the problem.
- Fixed erroneous collision mesh name console warning (must start with "col") due to incorrect null mesh padding on visible detail level objects. Thanks go out to Jari for finding the problem.
- Other small fixes
Recent Blog Posts
| List: | 04/10/08 - Blender DTS Exporter 0.96 Released 09/11/07 - Blender Orange Guy Now available 08/10/07 - Blender DTS Exporter 0.95 Released 02/04/07 - Blender DTS Exporter 0.94 Released 12/26/06 - Blender DTS Exporter 0.93 Released 11/25/06 - Blender DTS Exporter version 0.92 released 02/15/06 - Blender Exporter User interface Overview, more to come. 05/21/05 - Plan for Joseph Greenawalt |
|---|
Submit your own resources!| Scott Coursey (Feb 05, 2007 at 01:11 GMT) |
| Eric Roberts (Feb 05, 2007 at 01:25 GMT) Resource Rating: 5 |
| Vashner (Feb 05, 2007 at 02:45 GMT) Resource Rating: 5 |
| Broken_Sword (Feb 05, 2007 at 04:00 GMT) Resource Rating: 5 |
| Andrew Nicholson (Feb 05, 2007 at 10:38 GMT) |
| Joseph Greenawalt (Feb 06, 2007 at 00:07 GMT) |
| Konstantin Teterin (Feb 20, 2007 at 02:10 GMT) |
| Joseph Greenawalt (Feb 20, 2007 at 02:51 GMT) |
www.jsgreenawalt.com/Downloads/Blender/DTSExporter/Mirror/DTSExporter_094.zip
Edited on Feb 20, 2007 02:51 GMT
| Benj (Jun 25, 2007 at 16:27 GMT) |
| Joseph Greenawalt (Jun 25, 2007 at 17:09 GMT) |
Edited on Jun 25, 2007 17:09 GMT
| Benj (Jun 25, 2007 at 22:45 GMT) |
edit: never mind, found the instructions in the changelog.
Edited on Jun 25, 2007 22:50 GMT
| Jean-Pierre Cuerrier (Jun 27, 2007 at 08:22 GMT) Resource Rating: 5 |
| Benj (Jun 27, 2007 at 12:57 GMT) |
| Joseph Greenawalt (Jun 27, 2007 at 13:12 GMT) |
Edited on Jun 27, 2007 21:43 GMT
| Joseph Greenawalt (Jun 27, 2007 at 13:17 GMT) |
The materials list is populated by scanning all meshes in the normal detail levels for UV mapped textures and using the names of the actual image files that are mapped to faces. If there happens to be a Blender material with the same name as a UV mapped image, default material settings are pulled from the Blender material. The rest should be more or less self explanatory. I've made an effort to make sure that users cannot set conflicting flags that might cause an engine crash or other nastiness.
Edited on Jun 27, 2007 13:18 GMT
| Benj (Jul 06, 2007 at 03:24 GMT) |
Edited on Jul 06, 2007 03:29 GMT
| Joseph Greenawalt (Jul 06, 2007 at 12:19 GMT) |
www.garagegames.com/mg/forums/result.thread.php?qt=63491
You must be a member and be logged in to either append comments or rate this resource.



4.9 out of 5


