by date
Plan for Jerane Alleyne
Plan for Jerane Alleyne
| Name: | Jerane Alleyne | ![]() |
|---|---|---|
| Date Posted: | Mar 03, 2004 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Jerane Alleyne |
Blog post
Its been an interesting past few weeks. about 2 weeks ago, my system crashed for a 3rd time, causing me to format my main drive partition and reinstall my OS. I ended up losing a good deal of work, as well as all of my email records and contacts. I tried backing up my registry prior to this,and using that so I wouldn't have to reinstall all of my applications again, but I ended up making the problem worse :)
Nontheless, things have turned around. Everything is more or less back up and running, and I'm off of a Morrowind binge to cope with my recent computer catastrophe (which wasn't all bad. They have a nice sandstorm weather effect that I wanted to look at, and possibly doing something similar for our game). Or programmers have blessed us with a new build to play with, adding damage location more suited for our needs, a nice dynamic crosshair, and a few things to make it easier to add new weapons later on. Adding functional mines is one of the last areas to cover with our weapon types, as well as getting melee weapons going. As it stands we are inching much closer to a version that will feel like a true game.
I've gotten behind in preparing the maps with our level designer due to the issues I was dealing with last week, and now that we have a new damage location system in (which allows us to use our own hitboxes), I'll have to reanimate the player models, which isn't too big a deal, as I planned to remodel some of the current ones to knock up the poly count :)
As it stands, we're trying really hard to make a run for showing off something nice by the end of this year, but realistically we still have a while before we get to the spit and polish. So til then....
Jerane Alleyne
Sovereign Studios
Event Alpha
Nontheless, things have turned around. Everything is more or less back up and running, and I'm off of a Morrowind binge to cope with my recent computer catastrophe (which wasn't all bad. They have a nice sandstorm weather effect that I wanted to look at, and possibly doing something similar for our game). Or programmers have blessed us with a new build to play with, adding damage location more suited for our needs, a nice dynamic crosshair, and a few things to make it easier to add new weapons later on. Adding functional mines is one of the last areas to cover with our weapon types, as well as getting melee weapons going. As it stands we are inching much closer to a version that will feel like a true game.
I've gotten behind in preparing the maps with our level designer due to the issues I was dealing with last week, and now that we have a new damage location system in (which allows us to use our own hitboxes), I'll have to reanimate the player models, which isn't too big a deal, as I planned to remodel some of the current ones to knock up the poly count :)
As it stands, we're trying really hard to make a run for showing off something nice by the end of this year, but realistically we still have a while before we get to the spit and polish. So til then....
Jerane Alleyne
Sovereign Studios
Event Alpha
Recent Blog Posts
| List: | 06/30/04 - Plan for Jerane Alleyne 05/27/04 - Plan for Jerane Alleyne 04/14/04 - Plan for Jerane Alleyne 03/03/04 - Plan for Jerane Alleyne 02/04/04 - Plan for Jerane Alleyne 01/01/04 - Plan for Jerane Alleyne 02/27/03 - Plan for Jerane Alleyne 01/14/03 - Plan for Jerane Alleyne |
|---|
Submit your own resources!| Steven Jackson (Mar 04, 2004 at 01:02 GMT) |
You must be a member and be logged in to either append comments or rate this resource.



Not Rated


