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I/ITSEC trip--(blog removed due to extreme photo content)

I/ITSEC trip--(blog removed due to extreme photo content)
Name:Stephen Zepp
Date Posted:Dec 03, 2005
Rating:4.5 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Stephen Zepp

Blog post
.plan removed due to complaints about large file sizes for the images. Smaller images coming soon!

Recent Blog Posts
List:05/15/08 - TGB 1.7.3 released for PC and Mac!
04/29/08 - Announcing TGB 1.7.3 Open Beta!
10/18/07 - Transparent Development, Torque 2, and You!
02/16/06 - Torque Boot Camp for Game Builder Announced!
01/12/06 - Torque isn
12/03/05 - I/ITSEC trip--(blog removed due to extreme photo content)
11/23/05 - Torque isn't just for games any more!
10/15/05 - Is that really Mars?

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Josh Moore   (Dec 03, 2005 at 06:02 GMT)
Awesome!

Vashner   (Dec 03, 2005 at 06:04 GMT)   Resource Rating: 4
Wow that's one heck of a display. That's like something out of Southwest Research Center lol.

bank   (Dec 03, 2005 at 06:56 GMT)
Quote:

3 Torque players actually climbed a building (interior) on the inside, got onto the roof, watched a helicopter driven by a multi-million dollar simulator land on their roof, and then mounted the (TGE) vehicle in their own clients...and then proceeded to be evacuated by the manned module helicopter.

I can't believe that! that's just... amazing! I'm really happy that I found GG and I have TGE/TSE ;)

Denis Linardic   (Dec 03, 2005 at 07:47 GMT)
Ughhh...and my AI advanced Kork is still getting lost in Great Temple....hehehe..

What can I say....maybe..I drool...:)

Todd Pickens   (Dec 03, 2005 at 07:55 GMT)
...Wow!

That is fantastic! ...I want to play :O)

Seriously, that is really great.

But am I the only one wondering WHY the military/government doesn't already have the most advanced network on the planet already doing this?!? Wasn't this already done in a game called PlanetSide?

Having said that, I have no doubt that they are moving in the right direction if that direction takes them toward Garage Games.

Good job guys! Your future is looking so bright your gonna need shades.

Stephen Zepp   (Dec 03, 2005 at 08:03 GMT)
@Todd: Good observation, so I wanted to clear this up a bit: Military simulations have been networked for quite a while now--DIS was started back in the early 90's. The major event performed here is integrating game technology into the already existing military networking capability (DIS).

The big difference is that until now, it was multi-million dollar simulators (which are MUCH more complicated than Torque, PlanetSide, or any other game technology) networked with other multi-million dollar simulators. What L3 accomplished is a demonstration that Game Engines, and Torque in particular aren't just pretty scenes and FPS shoot 'em ups, but serious contenders in the military space when used in proper roles.

Also, keep in mind that in your PlanetSide example (and of course in Torque), it's MUCH easier to network together a client and a server that are using the same exact code base...in the demo here at i/itsec, none of the 5 primary applications shared a lick of code. Each and every application was completely separate not only in development, but in many cases even in language used to develop the software.
Edited on Dec 03, 2005 08:19 GMT

Todd Pickens   (Dec 03, 2005 at 09:01 GMT)
@Stephen,

Yup, like I said, Fantastic! That IS an amazing achievement. So what made the magic happen? Was it the beauty of Torque or a just a butt load of gum and duct tape to get them all rubber bands working together?

Phil Carlisle   (Dec 03, 2005 at 10:03 GMT)
It is the DIS and then HLA protocols that made them inter-operable.

These are publically available afaik, so in fact anyone can go in there and write a DIS/HLA <-> TGE pipe. Nothing particularly difficult, just takes the time to get it workin :)

Man, I look at all those big monitors and manned heli's and stuff and I cry :)

Great plan Stephen!

I wonder why you think that multi-million dollar simulators are more complex than torque? From what point of view? I doubt the code complexity for the most part is more complex. Undoubtedly the simulation is more complex, but put some real physics into torque and I honestly dont see, other than hardware specifics what is so complex about military technologies.

I've seen plenty of dumb hardware that sold for near on a few million quid which would quite easily be surpassed by consumer technology given a year or so.

I like the integration that L3 did though. Great stuff.

Phil Carlisle   (Dec 03, 2005 at 10:07 GMT)
Hehehe just noticed the third row of shots at the right.. the "render hardware" shot... are the military REALLY into case-modding? :))

Thats just cool. "Sarge, why isnt my water cooler glowing?", "Dont know Sir!, but that window is really tricked out Sir!"

Jesse (Midhir) Liles   (Dec 03, 2005 at 10:08 GMT)
Awesome, I'm working on getting my game that good. It might take me a while. =)

Joseph Helm   (Dec 03, 2005 at 15:50 GMT)
Very cool to see them using torque.

I want that PC!

Unsung Zero   (Dec 03, 2005 at 18:30 GMT)
That's neat to see everything integrated together. Soon enough Neal stephenson's "metaverse" will be here.

Gary Preston   (Dec 03, 2005 at 19:40 GMT)
I love reading about the various ways Torque is used and simulation is one area that I find to be extreamly interesting. I'd give my right arm for a full motion F-16 simulator, that is if I didn't need my right arm to use it :( I guess I'll just have to stick to playing Falcon4:AF (if you can call it play when it took nearly a month before I got to the point of firing a missile :P)

I was gonna comment on how cool the nasa banner looks, but you already mentioned it :)

Vashner   (Dec 03, 2005 at 20:16 GMT)   Resource Rating: 4
@Todd - The military likes to use "COTS" Commercial off the Shelf products as much as possible. They do have a huge research budget. At one point I spent about a year working directly under Dr Brendan Godfrey SES , director of Air Force Research Lab. Got to see first hand the acquisition process on various projects. Mostly under SBIR or Small Business Innovation Research. Got to see a lot of mom and pop companies bid on various things from spatial disorientation to laser defense systems. Sorry al the displays and stuff set off my memories. I don't know if SBIR is still running but it would be good for them to look into for potential contracts. I am sure you guys are a step ahead on that.
Edited on Dec 03, 2005 20:18 GMT

Justin Kovac   (Dec 04, 2005 at 03:04 GMT)
Excellent to see this thing come together (and boy did it!). Great work pulling it together L3 and Stephen, now get us some videos of this stuff in action!

Robert Stewart   (Dec 04, 2005 at 19:42 GMT)
I really like the progress on this. Keep up the good work.

Chris   (Dec 04, 2005 at 22:07 GMT)
Pretty Spiffy!

Ted Southard   (Dec 05, 2005 at 22:29 GMT)
Quote:

I don't know if SBIR is still running but it would be good for them to look into for potential contracts.


AFAIK, it's been a part of the Small Business Administration grant/loan spectrum for a while. There are grants and such you can get from the SBA to help research things the government is interested in (everything from stuff like this to alternative energy to other technologies).

Valador, Inc.   (Dec 06, 2005 at 18:44 GMT)
@phil - I think DIS is available but HLA isn't really. You will need an RTI to run HLA and they aren't really widely available. I think there is a linux RTI that is opensource available but I forget the name of it at this time.

Affectworks   (Dec 07, 2005 at 21:12 GMT)
Very Cool Indeed! On a side note, you can easily wallpaper your house with these images at the size that they are!!! Seriously for example at 72 dpi just one of these images is over 4 x 2.5 FEET!!!

http://www.dummies.com/WileyCDA/DummiesTitle/productCd-0764595806.html

:) j/k
Edited on Dec 07, 2005 21:24 GMT

Stephen Zepp   (Dec 07, 2005 at 21:34 GMT)
Hehe...I'm a code geek, not a graphic design engineer. I took the pictures from the camera dump and resized them here using the height/width image fields--did the best I knew how! Sorry about any issues.

Chris Labombard   (Dec 09, 2005 at 12:39 GMT)
You know you're a code geek when you refer to artists as graphic design engineers.

Jonathan Rose   (Dec 10, 2005 at 19:45 GMT)
I want to see these ;-;

Radoslaw Marcin Kurczewski   (Dec 13, 2005 at 11:51 GMT)
Great to see your project is well. Keep it up, man

Steven Chiu   (Dec 14, 2005 at 18:26 GMT)
I really hope to see these again!

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