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Trees, lot of trees. (phase terminal ?)

Trees, lot of trees. (phase terminal ?)
Name:Claude-Alain Fournier
Date Posted:Mar 04, 2007
Rating:Not Rated
Public:YES
Comments:YES
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Blog post
No pics this time. I did not have time to work on this ressource for a little while.

For the ones who are following the development of this ressource be aware that I am stalling the development till I know better about Sickhead Games development on the forest pack, see this plan if you missed it www.garagegames.com/blogs/11919/12467

I am happy to see somebody work on this and I would be more than happy to buy such pack. Remember that I started working on this ressource only because I though forest pack was dead or at the bottom of someone todo list. So now that I know it maybe comming soon (hope hope...) I can dedicate my time to something else.

I may decide to release my work as a ressource, as it is or after I find the time to implement the server side collision. I feel that such ressource may be usefull not only for tree but for all sort of environment items, example rock, log, mushroom, whatever, it can be used with any static shape

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List:03/04/07 - Trees, lot of trees. (phase terminal ?)
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02/01/07 - Trees, lot of trees. (phase 2)
01/26/07 - Trees, lot of trees.

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Erik Madison   (Mar 04, 2007 at 12:58 GMT)
I'd still really like to see this, completed or not. Even if we are getting the forest pack finally, I'm pretty sure it won't solve everything. Even if I had the cash for SpeedTree, I would most likely still use a spot of replicator here and there. Sometimes the best visual solution is a combination of code solutions.

Steve Flowers   (Mar 04, 2007 at 13:47 GMT)
Aw man, don't stop:) I really like what you've done so far. Looks like you've whipped a lot of the problems already.

Aun Arinyasak   (Mar 04, 2007 at 15:30 GMT)
Well, this is something that I was always keeping an eye on. If you really had to stop working on it, I'm pretty sure many people would like to see your work as a resource.

Great work !

Aun.
Torque-Motion

Claude-Alain Fournier   (Mar 04, 2007 at 15:47 GMT)
Don't worry this will be released as a ressource in a form or another. But about continuing development, that all depend on the comming pack, does it solve my problems ? if yes I see no point continuing, our project has a lot of other things to be solved.

Florian   (Mar 04, 2007 at 17:49 GMT)
depends on what your goals are,
but do count the experierce you gain by making it by your own
also what erik said, when you buy the forest pack, you might see things you did better so you could replace them with your own code
also, i dont know how much the forest pack will cost, but if you make it your own, there is no prize tag except for the time you spent on it

Christian S   (Mar 05, 2007 at 02:21 GMT)
Oh noooooo!

With their forest pack hitting us around 2020 ;) I really thought this would slip past the gate and hit the dev community.

You really should not stop, but finish it as it have looked really good so far. Might even be the other way around, that 'they' could peak at your work and construct something cool too ;)

Keep it up -Can I donate ;)
Edited on Mar 05, 2007 02:22 GMT

Claude-Alain Fournier   (Mar 05, 2007 at 18:50 GMT)
@Florian

I know experience is always good to take. But as of cost, I don't do that for fun (well kinda) but for a funded project so time is money ;) and cost of forest pack is of no impact, it will always cost less than me spending days on this ressource.

But I will spend sometimes on the ressource on my own time, if any....
Edited on Mar 05, 2007 18:51 GMT

James Laker (BurNinG)   (Apr 03, 2007 at 13:53 GMT)
There was a semi-official statement made in the TGEA forums that Sickhead will try to release it in May.

Are you going to continue though? What are your plans with this now?

Claude-Alain Fournier   (May 23, 2007 at 20:54 GMT)
Well as I said, I am waiting for the pack to be released to decide.

However I estimate that my code if not too bad and with little to no change could be used to draw other thing than trees, grass, flowers, stones, and what not.

I did play a little at Lord of the Ring Online, I am not too surprised that they actually use same technic I used. But I think that my version is more accurate, that mean that when they move from 2d to 3d tree does not spawn at same place. But overall it's the same feeling than with my code.

I am off for some holiday and I was busy doing other things anyway. I will decide in July if I continue or simply release the code as it is as a ressource.

Claude-Alain Fournier   (Jul 12, 2007 at 06:21 GMT)
New on this.

I am back from my holiday but my main job keep me busy so I could not do anything yet. I have send the code a couples of weeks earlier to my Adellion collegue David Dougher, so with luck he may be able to release this as a ressource, I have given him the go.

Today I am working on the collision part of the code and see if I can get around to add server side collision for trees that are NOT existing on the server. A bit of a tricky one.

James Laker (BurNinG)   (Jul 12, 2007 at 07:41 GMT)
That is awesome news, Claude-Alain.

Even without the collision this can still work for a Flight Sim.
But good luck with that collisions ;)

Christian S   (Jul 12, 2007 at 08:44 GMT)
Hey Claude-Alain, great news. Will be interesting to see how this works, and trying to tweak it in. The vids Ive seen sure made an impression of the vastness of the forests.

Claude-Alain Fournier   (Jul 27, 2007 at 07:33 GMT)
Please look at the following forum post, and see if you can contribute :

www.garagegames.com/mg/forums/result.thread.php?qt=65291

Claude-Alain Fournier   (Jul 29, 2007 at 08:40 GMT)
Here is a little bit of publicity for Sickhead incomming forest pack :

www.garagegames.com/mg/forums/result.thread.php?qt=30390


They seems close to release, that's a good news. I have my credit card ready for when they do it. Then I will post my ressource as it is without server side collision, the ressource will still be good for placing small bush and plants that does not require collision detection.

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