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Trees, lot of trees. (phase 3)
Trees, lot of trees. (phase 3)
| Name: | Claude-Alain Fournier | ![]() |
|---|---|---|
| Date Posted: | Feb 23, 2007 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Claude-Alain Fournier |
Blog post
What's new :

I did not put update since a few weeks, reason, busy at work.
But I still did some work on the ressource :
First of all, I added top view Billboard, so if you look at tree from up you see... tree canopy and not a thin tree. I still have some problems with this, I had to make some extended changes in the shader but I am a total beginner with shaders so it take me some times for something normally pretty simple. But the result is not too bad actually, as you can see in the screenshot.
Second addition is total support for blockers which allow you to create clearing, paths etc.. (obvious in the screenshot), here is the link to fxReplicatorBlocker
from Thomas Lund
Third addition was to push all to TGEA 1.0.
I started to look at the collision problem, but it seems that I will need to spend a few days on that just to understand the collision code and find a way to add tree collision for trees that are not existing in the server. Not impossible, and I have my ideas on how to do this and keep performance. Once I have the collision code solved I will do some "cleaning" in the code and publish this as a ressource.

I did not put update since a few weeks, reason, busy at work.
But I still did some work on the ressource :
First of all, I added top view Billboard, so if you look at tree from up you see... tree canopy and not a thin tree. I still have some problems with this, I had to make some extended changes in the shader but I am a total beginner with shaders so it take me some times for something normally pretty simple. But the result is not too bad actually, as you can see in the screenshot.
Second addition is total support for blockers which allow you to create clearing, paths etc.. (obvious in the screenshot), here is the link to fxReplicatorBlocker
from Thomas Lund
Third addition was to push all to TGEA 1.0.
I started to look at the collision problem, but it seems that I will need to spend a few days on that just to understand the collision code and find a way to add tree collision for trees that are not existing in the server. Not impossible, and I have my ideas on how to do this and keep performance. Once I have the collision code solved I will do some "cleaning" in the code and publish this as a ressource.
Recent Blog Posts
| List: | 03/04/07 - Trees, lot of trees. (phase terminal ?) 02/24/07 - Trees, lot of trees. (phase 4) 02/23/07 - Trees, lot of trees. (phase 3) 02/01/07 - Trees, lot of trees. (phase 2) 01/26/07 - Trees, lot of trees. |
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Submit your own resources!| Craig Fortune (Feb 23, 2007 at 15:46 GMT) |
Also, why has the pan european in your profile picture got stabilisers? ;)
| Claude-Alain Fournier (Feb 23, 2007 at 16:04 GMT) |
| Mark Berry (Feb 23, 2007 at 16:08 GMT) |
| Jeff Tunnell (Feb 23, 2007 at 16:16 GMT) |
I love 'em. We should start a GGE group for developers that ride motorcycles. If any of you guys ever get over here to the USA, come on by. I have a motorcycle shop and I can hook you up with a motorcycle and we can ride. I'm up for dirt or street!
| Unsung Zero (Feb 23, 2007 at 17:17 GMT) |
It's nice to see all those trees from that far back.
| Kenneth Holst (Feb 23, 2007 at 17:40 GMT) |
| Thomas "Man of Ice" Lund (Feb 23, 2007 at 19:47 GMT) |
One day I'll add a few more shapes - just damn busy at the moment (isnt that always the case).
| Rubes (Feb 23, 2007 at 20:45 GMT) |
| Andy Hawkins (Feb 23, 2007 at 22:50 GMT) |
| Unsung Zero (Feb 24, 2007 at 14:05 GMT) |
GGE Two Wheeled Developers
Just set one up, I'll flesh out this weekend. Join if you're interested.
| Tom Bentz (Feb 26, 2007 at 02:39 GMT) |
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