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Visions: The MMORPG with the Bible
Visions: The MMORPG with the Bible
| Name: | Mark Dynna | ![]() |
|---|---|---|
| Date Posted: | May 03, 2007 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Mark Dynna |
Blog post
This is the first, in a (hopefully) series of posts discussing my work on the Visions project. We are developing it using the Torque Game Engine Advanced and have been in development for about 6 months now, give or take. Before I dive into my post, I'll point out our website for more information about the game: www.visionsgame.com.
Now, you're probably reading this right now because the title caught your attention, so I'll expand on it now. Visions is a game that will be about the beginnings of Christianity. The "core" of the game will be set in the middle east (Israel) during the 2nd century (starting 100 AD). Characters will live the life of a historical person and deal with the day to day tasks of life. There has already been hundreds (if not thousands) of hours of research have been done in an attempt to re-create the time as historically accurate
as possible, given the availability of information. The gameplay will center around a classless and leveless system. Instead being purely skill-based and fairly non-restrictive. Players will drive the game's economy and be the primary produce of in-game items. Skills will be inter-dependant in order to encourage players with different skill sets to work together to create items.
Now, what about the Bible part? That is where the game gets its name. Through "vision" quests, the player will go back in time (alone or in groups) to re-live the events of the Bible. The player will not be able to change what happened but they will be able to observe and experience it from all angles. Through paying attention to the events around them, the players will learn special skills and/or recipes to take back into the "real" game world as a product of their Vision Quest experience. By experiencing these visions of the Bible we hope to rejuvinate the stories of the Bible for people who may now find them stale, or who have never heard them before.
Now, before I go on let me address something at this point. If you (as a reader) have a fundamental problem with the Bible, or Christianity, and thus a problem with this game concept, then just stop reading now. I DO NOT want this space to turn into a religious debate. There is no point in that discussion. However, to compete in the realm of the EverQuests and World of Warcrafts, I believe an "indie" MMO must be fundamentally different. I think everyone can agree that this game concept is indeed "different."
So, where are we at right now? Well it has been a slow road since we made the switch to TGEA from TGE. Keeping a volunteer team together and on task has been a difficult process. Plus, there were the normal rounds of technical problems, as well as the learning curve of getting a good quality Atlas terrain functional. However, since I assumed the duties of Lead Programmer about 2 months ago, I feel we have made steady progress. Weekly status meetings via TeamSpeak have been invaluable. Overlord (despite its issues) has
helped us track assignments, task progress, milestones, and generally get us more on the track of good PM practices. I feel good about the core team we have at this point.
Recently, we were very excited to enter into a "joint development" partnership with Dream Games Inc. Previously they had been the makers of the "MMO Kit" for Torque, which we were using (in bits and pieces). After GG changed the nature of their realtionship, Dream Games switched gears into "pure" game development, and made an open invitation for help. We contacted them to see if they were interested in our project. The response we received was extremely positive and we quickly solified our relationship. We are now in joint development with one of their MMORPG projects using TGEA called "Titas." This includes mainly sharing time and techology for both of our mutual benefits. Additionally, they invited our entire team to join their Dream Games Community on their IRC channel. This had an immediate and significant effect on the members of our team who spent time there. The people and environment found was incredibly encouraging and motivating. By connecting with a larger community, I (personally) no longer felt "alone" as a Torque developer. Being in an online environment as a developer can be very difficult as the "office atmosphere", and the intellectual stimulation that goes with being around other knowledgable people is missing. The Dream Games IRC was able to provide a lot of what was missing in that respect. Our team members were able to get (and give) direct technical assistance but I think the great benefit was on morale. We have been encouraging more members of our team to spend time in IRC to get the benefits.
This is where I will stop for now. More updates will be posted as we progress. Hopefully this has interested you in some form. If you are interested in helping, please visit our website and fill out a volunteer application. We are always looking to add more developers to our team, especially those experienced in Torque. We are especially short on 3D Character modelers and animators (but
who isn't?). Of course, the blog wouldn't be complete without releasing some screenshots.
A promotional shot we did back at Easter:

A little village with stone path:

A view looking at Jerusalem. The "Adam" player is a stand-in, obviously:

For more media, an interview with Sparkling, Lead Designer and general "boss lady" of Visions, can be heard on Tuesday May 8th 8pm ET here: pod-radio.net. After the interview airs we will archive it; link to follow.
Bye for now!
~ Mark
EDIT: Link fixed.
Now, you're probably reading this right now because the title caught your attention, so I'll expand on it now. Visions is a game that will be about the beginnings of Christianity. The "core" of the game will be set in the middle east (Israel) during the 2nd century (starting 100 AD). Characters will live the life of a historical person and deal with the day to day tasks of life. There has already been hundreds (if not thousands) of hours of research have been done in an attempt to re-create the time as historically accurate
as possible, given the availability of information. The gameplay will center around a classless and leveless system. Instead being purely skill-based and fairly non-restrictive. Players will drive the game's economy and be the primary produce of in-game items. Skills will be inter-dependant in order to encourage players with different skill sets to work together to create items.
Now, what about the Bible part? That is where the game gets its name. Through "vision" quests, the player will go back in time (alone or in groups) to re-live the events of the Bible. The player will not be able to change what happened but they will be able to observe and experience it from all angles. Through paying attention to the events around them, the players will learn special skills and/or recipes to take back into the "real" game world as a product of their Vision Quest experience. By experiencing these visions of the Bible we hope to rejuvinate the stories of the Bible for people who may now find them stale, or who have never heard them before.
Now, before I go on let me address something at this point. If you (as a reader) have a fundamental problem with the Bible, or Christianity, and thus a problem with this game concept, then just stop reading now. I DO NOT want this space to turn into a religious debate. There is no point in that discussion. However, to compete in the realm of the EverQuests and World of Warcrafts, I believe an "indie" MMO must be fundamentally different. I think everyone can agree that this game concept is indeed "different."
So, where are we at right now? Well it has been a slow road since we made the switch to TGEA from TGE. Keeping a volunteer team together and on task has been a difficult process. Plus, there were the normal rounds of technical problems, as well as the learning curve of getting a good quality Atlas terrain functional. However, since I assumed the duties of Lead Programmer about 2 months ago, I feel we have made steady progress. Weekly status meetings via TeamSpeak have been invaluable. Overlord (despite its issues) has
helped us track assignments, task progress, milestones, and generally get us more on the track of good PM practices. I feel good about the core team we have at this point.
Recently, we were very excited to enter into a "joint development" partnership with Dream Games Inc. Previously they had been the makers of the "MMO Kit" for Torque, which we were using (in bits and pieces). After GG changed the nature of their realtionship, Dream Games switched gears into "pure" game development, and made an open invitation for help. We contacted them to see if they were interested in our project. The response we received was extremely positive and we quickly solified our relationship. We are now in joint development with one of their MMORPG projects using TGEA called "Titas." This includes mainly sharing time and techology for both of our mutual benefits. Additionally, they invited our entire team to join their Dream Games Community on their IRC channel. This had an immediate and significant effect on the members of our team who spent time there. The people and environment found was incredibly encouraging and motivating. By connecting with a larger community, I (personally) no longer felt "alone" as a Torque developer. Being in an online environment as a developer can be very difficult as the "office atmosphere", and the intellectual stimulation that goes with being around other knowledgable people is missing. The Dream Games IRC was able to provide a lot of what was missing in that respect. Our team members were able to get (and give) direct technical assistance but I think the great benefit was on morale. We have been encouraging more members of our team to spend time in IRC to get the benefits.
This is where I will stop for now. More updates will be posted as we progress. Hopefully this has interested you in some form. If you are interested in helping, please visit our website and fill out a volunteer application. We are always looking to add more developers to our team, especially those experienced in Torque. We are especially short on 3D Character modelers and animators (but
who isn't?). Of course, the blog wouldn't be complete without releasing some screenshots.
A promotional shot we did back at Easter:

A little village with stone path:

A view looking at Jerusalem. The "Adam" player is a stand-in, obviously:

For more media, an interview with Sparkling, Lead Designer and general "boss lady" of Visions, can be heard on Tuesday May 8th 8pm ET here: pod-radio.net. After the interview airs we will archive it; link to follow.
Bye for now!
~ Mark
EDIT: Link fixed.
Recent Blog Posts
| List: | 05/12/08 - Debugging an Action Map - possibly of very little interest 09/28/07 - Torque School: What is the value? 07/18/07 - Torque School Instructor 06/06/07 - Visions Update: The Importance of Cow Surfing 05/25/07 - Visions (retro-)Update: All about Terrain 05/03/07 - Visions: The MMORPG with the Bible |
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Submit your own resources!| Tank Dork (May 03, 2007 at 06:13 GMT) |
| Anton Bursch (May 03, 2007 at 08:05 GMT) |
EDIT:
Good luck with you game. I don't mean to start a fight about whether or not one should exploit religion for money. I really hope you guys mean well and aren't trying to use religion to make money. I know, it's pretty much a business to rape anything, including relgion, for money, but, as an indie developer I hope you guys are better than that. If not, well, I suppose one more angle to make cash off christianity won't make much of a difference. Good luck.
Edited on May 03, 2007 08:12 GMT
| Matt Huston (May 03, 2007 at 08:12 GMT) |
I am sure Mark is putting in a lot of hard work, maybe even as a full-time job and you can't expect him to just work a full-time job for free. He is selling his game - it just happens to be influenced by Christianity. All games are influenced by something. I don't think a percentage of World of Warcraft sales are going to the "Save the Orcs" charity. Anyway, as he said, we don't want to start a debate about it here.
| Dave Young (May 03, 2007 at 09:47 GMT) |
| Michael Perry (May 03, 2007 at 13:00 GMT) |
This is quite an ambitious project, which is my favorite kind =).
You explained your concept fairly well, but I have a question or two based on the following quotes:
Quote:
Characters will live the life of a historical person and deal with the day to day tasks of life. There has already been hundreds (if not thousands) of hours of research have been done in an attempt to re-create the time as historically accurate as possible, given the availability of information.
Quote:
Now, what about the Bible part? That is where the game gets its name. Through "vision" quests, the player will go back in time (alone or in groups) to re-live the events of the Bible.
I understand the Bible concept, but could you elaborate more on the first quote?
I'm a big fan of historically accurate information portrayed in digital format (i.e. video games). Will you be covering the early structuring of Christianity and the struggles faced by those following and building the religion? As with most religions, when first founded they are considered a "cult", and often persecuted by political powers and more established theologies. Due to movies and books such as The Da Vinci Code and The Last Templar, it should be common knowledge that Christianity was not this magical religion founded and immediately accepted by the populace.
What is now chronologically accepted as being the second major branch in the Abrahamic religions, one can consider Christianity as being the middle child of the group, and its actual history apart from the Bible would be amazing to see and follow through a video game.
By the way, I can join in on the mutual feeling of growing out of the "lone Torque developer" mindset and feeling a part of something bigger, with many doors and assets opening up to you. "Tis a wonderful feeling."
Again, good luck and great work.
Edited on May 03, 2007 13:05 GMT
| Bryan Stroebel (May 03, 2007 at 14:17 GMT) |
WTF? These guys are putting a lot of hard work into this project. I say charge everyone for it. Who made you the arbiter what christians should sell and not sell?
| Mark Dynna (May 03, 2007 at 14:48 GMT) |
1) The historical facts of early Christianity (as accurately as possible).
2) To present the stories and content of the Bible in a new and vibrant way.
When we have asked for feedback about our project at churches or from religious people we have heard nothing but encouragement. Christian parents want their kids playing video games with Christian content, and they are willing to pay for it.
| Mark Dynna (May 03, 2007 at 14:52 GMT) |
Quote:
Will you be covering the early structuring of Christianity and the struggles faced by those following and building the religion?
Absolutely. Our intention with this game is not to take the history of early Christianity into the realm of "mysticism." It would be foolish to not deal with the very real struggles that early Christians had. One thing I realized I failed to mention: time.
The game will start in 100 AD, and the timeline will advance at a constant rate. Seasons will come and go, and years will roll on. As time advances, we will introduce real world historical events and allow the players to experience them and deal with them, just as the real people of that time did. Our overall design goal is to allow players to live and experience the history that they are playing in, and indeed, being a part of.
| Ethan Groves (May 03, 2007 at 15:00 GMT) |
Think of it this way. Would you expect a religious person to make a game that DIRECTLY OPPOSED THEIR RELIGIOUS BELIEFS? No! They are going to make a game that supports, shares, expresses their religion.
"Nuff said.
@Mark Dynna
I think you've got some real potential with your game.
BTW, you included the period, (that little black dot that comes at the end of sentences) in your link to your website. Your link should be: http://www.visionsgame.com/
| Leroy Frederick (May 03, 2007 at 15:03 GMT) Resource Rating: 5 |
Regarding Anton's comment, the idea that anything that deals with Christian (or religious as you would put it) themes should not / cannot be a commercial venture is old fashioned and ignorant. You have to remember that some of the richest people in history where biblical characters (Joseph, Solomon, David etc) and they also dealt with trade and business. Also the Bible speaks a lot about dealing with finance and financial endeavours. Therefore I respectfully think the statement is somewhat irrelevant. (This is not meant to come across nasty or aggressive just in case it reads that way :0) )
Anyhow, I Look forward to seeing the future progress of this project!
| Sparkling (May 03, 2007 at 15:53 GMT) Resource Rating: 5 |
@Anton - Please understand that we've already been working on this game for 3-4 years, that the goal is to make a different kind of game for a different kind of gamer, and that we have set aside several other "non-Christian" game ideas to focus on creating the Biblically founded game first. Yes, our promary goal is to reach people with a refreshing Christian game, to give gamers ana lternative to the bloodbath and mindless nonsense that is currently available in so many games today. And we are hoping that everyone who wants to play the game will be able to play the game, at least a little bit. But we anticipate heavy operating costs, not to mention a need to feed our children, and we're hoping that eventually the game will pay for itself and provide some extra to pay for our livlihoods. We have had over 65 people contribute *something* to the game in the past 4 years, we have an average of about 12-20 developers active at any given time, and these people deserve to be rewarded for their sacrifices to the game development. It's a HUGE game. Involving thousands of human hours of labor to create. It's not about exploiting Christianity, it's about glorifying God with our fruit of our labor, and living in the world (meaning we have to pay the bills demanded by this world) we have been born into. If you would like to look over our FAQ page on the website you'll see that in fact we are planning (of course the game isn't launched yet so it's not set in stone but this is our hope and our plan) to have a sliding scale payment plan to be able to accomodate even the most modest of budgets. And I am adamantly against the idea of paying cash for game items - I feel that DOES create an exploitation scenario where only people with deep pockets can succeed in the game. So no, we're making a game because we're passionate about the game. Not because of any ulterior motives. :) I hope this sets your mind at ease and will allow you to explore more of our website and the content of the game we are creating. :)
@Dave - Thanks for your friendship! It's great to have your encouragement and support! I'm so glad we met.
And just to affirm, yes this is very much intended to be an immersion into history. To experience life as it might have been like in the 2nd century. There will be bad guys, as well as games. There will be work to do, places to go, and people to see. And I chose the MMORPG format because it is my personal most favorite kind of game to play - the social factor makes all the difference in the world to me. Unfortunately, it is also the most difficult kind of game to make! But who wants to make a game they are not interested in playing? Not me. And I wanna play online with my friends.
Blessings to you all!
-Sparkling
Producer of Visions
http://www.visionsgame.com
| Jay Verba (May 03, 2007 at 17:01 GMT) |
Also, I imagine that a can of worms is inherent in trying to depict historical and biblical events since so many people disagree on the "facts." Is there some particular sect you are representing, like Catholicism or Born Again? Maybe including that in your title or tag-line would help your target audience self-select themselves and avoid some potentially disruptive conflicts?
All that being said, bravo for your effort and best of luck!
| Anton Bursch (May 03, 2007 at 17:06 GMT) |
I do live in the United States of America where it's 'ok' to have an opinion about religion. It's ok. I'm allowed. I'm not sueing them for fuck's sake. Sheesh. I'm not fucking Jack Thompson. If you want to make a product of people's religion, get used to debate, cause it comes with the territory. Personally, I said my bit and that's all I have to say. I am allowed to care about what sells in the name of my religion you know. And I am allowed to talk about it. Or am I?
But I don't really give a shit. I wish the guys making this good luck.
| Mark Dynna (May 03, 2007 at 17:18 GMT) |
| Joshua Dallman (May 03, 2007 at 18:38 GMT) |
http://thedeliverancegame.com/
Quote:
Deliverance by West Creek Studios. You've been summoned by the Creator of the Universe...To complete a dangerous mission. Are you worthy? Deliverance is a Bible-based, action-packed PC Computer Game that takes you on the suspenseful Exodus journey with Moses and Aaron of the Old Testament. You'll go face to face with Pharaoh, unleash deadly plagues, free the slaves...and part the Red Sea.
It is cartoonish and campy and far from historically accurate which is disappointing. The one thing they did do right is not hit you over the head with religion, the game can be played and enjoyed by anyone.
A historically accurate game would appeal to me greatly, but not a Christian game. I once watched an hour long documentry on the History channel about the route that Moses took. Note that it was on the History channel and not a religious channel. The program was designed to appeal to anyone with an interest in history and was only indirectly religous. If a Christian game took this same approach and was historically accurate I would be intersted in it, because it's then no longer a Christian game but a history game. Just something to consider with regard to expanding audience and market.
| Mark Dynna (May 03, 2007 at 19:00 GMT) |
| Arcanor (May 04, 2007 at 01:47 GMT) Resource Rating: 5 |
I wish the Visions team much success!
| Ajari Wilson (May 04, 2007 at 13:56 GMT) |
Show me a church that doesn't pass the collection plate and then come back and tell Mark he's wrong for selling his product. This is nothing compared to the hundreds of years of corruption, rape, molestation, wars, slavery, and murders Christianity and religions in general has caused or by people who do it in the name of these religions.
Edited on May 04, 2007 13:59 GMT
| Allyn "Mr_Bloodworth" Mcelrath (May 04, 2007 at 15:48 GMT) |
Question: Are you going to be covering the centuries during which the Christian religion slaughtered any one not willing to convert? You know, the time period where the world was basically forced to throw out there own beliefs and converted to Christianity or were wiped out? I mean, you did say it was a historical game, or is it just a biblical game?
Again, good luck.
Edited on May 04, 2007 15:50 GMT
| Mark Dynna (May 04, 2007 at 16:07 GMT) |
During our time Christians were not widely accepted, and quite often faced imprisonment or execution. Especially after the Jewish rebellion of 136, Emperor Hadrian began a nasty campaign aimed against the Jews and Christians.
It was not until Emperor Constantine's conversion to Christianity sometime in the 3rd century (not sure the exact date) that Christianity began to gain widespread acceptance.
Edited on May 04, 2007 16:08 GMT
| Aaron E (May 04, 2007 at 22:24 GMT) |
The following comments are not meant to fan the embers of religious debate, but to offer a slightly different perspective. This is a topic that I've pondered quite a bit and am curious what others think about it. Here goes . . .
After a fair amount of exposure to the text, I haven't read anything in the New Testament documents that encourages, condones or even winks at genocide, murder, rape, forcible conversions or many of the other unpleasant things that "Nominal Christians" have participated in over the centuries.
My guess is that those men (and women) had little understanding of the NT message and even less desire to discover it. In my mind, it would be great if those infamous "Christian" atrocities and their perpetrators could be identified, not by name of the religion they claimed, but by their *deviation* from that faith.
I admit that my understanding of the Christain faith is still limited, but from what I can tell, every footstep away from the example of Christ is another step toward his opposite. After enough of those errant steps, I suspect that the Christian label should no longer apply.
Even in a biological organism, cells that deviate too far from the DNA blueprint get a new name -- Cancer. What if individuals and groups who commit evil in the name of Christ were given similar names in the history books?
I can only imagine what it would be like if each crime committed in the name of Christianity were recorded in history as an attack on both its intended victims *and* the New Testament message of hope and forgiveness.
| Mark Dynna (May 04, 2007 at 22:30 GMT) |
| Alan H (May 08, 2007 at 00:38 GMT) |
Now, as someone who has been fleeced by so called Christians in the past and more recently having been involved with this game in the past. I've picked Sparkling's brain and asked her some hard and pointed questions and I feel I can say that this game is being developed with the right intentions. Sparkling has said many times in the past what her reasons are, I won't type them as I won't put words in her mouth, but her reasons are very altruistic. If it wasn't I would not have helped out.
It is silly to not expect the game to cost something, afterall, as an MMORPG it will require maintenance and staff.
I find it very interesting that the indie community cheers the latest shooter ripoff but when a truely unique game idea in a setting that isn't another alien invasion or post-apocalyptic comes along it is ripped on because it is focused on - gasp - Christian religion? Maybe if it were Muslim, or Buddist, or Hindu, or Zorastian or anything but "Christian" it would be okay? Would adding zombie and aliens stop the dissent?
By the way Anton, everyone is allowed an opinion, not just those who get upset when others don't agree with them.
@Aaron - you make good points sir. Many atrocities have been perpetrated by those who do so "in the name of God" that goes directly against the teachings of said religion. The inquisition, the crusades, jihads, etc, all are wrong and even more vile for using religion to justify their crimes. They are indeed cancers upon all that is good.
| Anton Bursch (May 08, 2007 at 20:47 GMT) |
Edited on May 08, 2007 21:34 GMT
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