by date
My pathfinding for RTSStarterKit
My pathfinding for RTSStarterKit
| Name: | Angel Nikoloff | |
|---|---|---|
| Date Posted: | Sep 07, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Angel Nikoloff |
Blog post
I am working on my AIPack.
To this moment I created my own A* pathfinding.
The unique in it is its Data Set that I create and is constructed for very very huge maps.
It has the following characteristics:
- insertion O(1); // so so //;
- finding the best O(2) // average //;
- deletion O(1); // so so //;
This makes this pathfinding linear.
I am interest what you think about it.
Here I have prepared a demo ( "RTS.EXE" ) for Garagegames' RTSStarterKit.
http://angelspather.my.contact.bg/
To this moment I created my own A* pathfinding.
The unique in it is its Data Set that I create and is constructed for very very huge maps.
It has the following characteristics:
- insertion O(1); // so so //;
- finding the best O(2) // average //;
- deletion O(1); // so so //;
This makes this pathfinding linear.
I am interest what you think about it.
Here I have prepared a demo ( "RTS.EXE" ) for Garagegames' RTSStarterKit.
http://angelspather.my.contact.bg/
Submit your own resources!| Johnathan Moore (Sep 07, 2006 at 20:04 GMT) |
| Angel Nikoloff (Sep 08, 2006 at 13:02 GMT) |
It is a beta version.
I corrected some problems. Hope now to be more stable.
You must be a member and be logged in to either append comments or rate this resource.


Not Rated


