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RTS Kit A* Pathfinding Cont.

RTS Kit A* Pathfinding Cont.
Name:Robert Stewart 
Date Posted:Feb 16, 2006
Rating:4.0 out of 5
Public:YES
Comments:YES
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Blog post
Ok so anyone who read my last blog know's about the Pathfinding I have been working on for the RTS Kit.

Well for a couple day's there I got side tracked and started working on some other cool things for the RTS Kit, however I cannot talk about that yet.

Anyway I started working on the Pathfinding again today and had a good time with it, let's just say that it worked out better than I imagined.

Here is a video of it in action.

http://futurelands-thegame.com/path.avi

I will release this code as a resource in a couple days.

Recent Blog Posts
List:06/14/06 - My game
02/16/06 - RTS Kit A* Pathfinding Cont.
02/11/06 - RTS Kit A* Pathfinding
01/21/06 - I'm Back
10/17/05 - Plan for Robert Stewart

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Robert Stewart   (Feb 16, 2006 at 04:38 GMT)
Oh yea the pathfinding should work with any shape and it takes very little resources. Also, that blue particle effect and the smaller box are indicating where the ray intersected.
Edited on Feb 16, 2006 04:40 GMT

Todd Pickens   (Feb 16, 2006 at 05:05 GMT)
Excellent, Well done Robert, I know this will be a big help to a lot of people out there, myself included.

Can't wait to see what else you are working on.

Eric Forhan   (Feb 16, 2006 at 06:15 GMT)
What codec are you using? I can't open the file.

Anders Linder-Noren   (Feb 16, 2006 at 06:47 GMT)
DivX, i believe.

Eric Forhan   (Feb 16, 2006 at 07:03 GMT)
It's the Fraps codec (in case anyone else can't watch it). :)

Treb Connell (formerlyMasterTreb   (Feb 16, 2006 at 15:31 GMT)
I have installed the demo of fraps but I'm still having trouble seeing this it plays but the screen is white. A couple of days! wow I guess it was a good time to switch into RTS a lot of neat things are coming out.
Edited on Feb 16, 2006 15:32 GMT

Robert Stewart   (Feb 16, 2006 at 16:35 GMT)
You're kidding me, I never knew fraps used its own codec. Sorry guys.

Treb Connell (formerlyMasterTreb   (Feb 17, 2006 at 00:00 GMT)
I saved it on my desktop and it worked fine it looks very nice. This well help my game get off the ground thanks robert.

Simon Rushton   (Feb 24, 2006 at 15:30 GMT)   Resource Rating: 5
I having been working with the Torque Engine since January 2005, i have just bought the RTS kit and i know i have a lot to do to make a fully working game, pathfinding is the most important part of a realistic RTS and i cant wait to see it in action...

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