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My game
My game
| Name: | Robert Stewart | |
|---|---|---|
| Date Posted: | Jun 14, 2006 | |
| Rating: | 1.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Robert Stewart |
Blog post
Well it has been a long time since I have updated this community on my games progress.
I'm kinda in a pickle(I hate this word), because I just got rid of most of my contract work so I can take aviation at school(I already know more than most schools can teach on game programming), so been a pilot is something I have always wanted to do, however I have a few years before I will become one, so in that time I want to get my game out the door. Now the thing that sucks is, I have to pay for school $50k, so I have little money to spend on the games development.
Now more information on the games design,
Futurelands design has changed drastically in the last few months, at this moment I'm no longer using Torque, I have created my own engine, some reasons are below.
TSE is awesome but I do not know what direction it will be taking, ultimatly I want to write my game for DirectX 10, however I also want to be using the XNA framework(Managed DirectX), now the thing is XNA framework will probrally be based off of DirectX 9.. so I'm still deciding. My current plan is to write for MDX1.1, then move it over to the XNA framework when it is released, then hope that they get a DirectX 10 version of it and port to that.
My game will only run on hardcore gamer systems for first year it is released,
basically this game will at its final stage be developed on a quad core CPU, quad GPU, will I be able to optimize it for a lower spec pc, probrally not, I'm developing this game to satisfy my desire to create this game, and it will require DX 10 hardware and run on vista and 360 only.
Some may wonder if I know what I'm talking about, well I know hardware trends and I know what my game will require.. There are allot of heavy physics involved in this game too, now the main problem will be networking.. but last night I think I may have come up with an idea.
I'm kinda in a pickle(I hate this word), because I just got rid of most of my contract work so I can take aviation at school(I already know more than most schools can teach on game programming), so been a pilot is something I have always wanted to do, however I have a few years before I will become one, so in that time I want to get my game out the door. Now the thing that sucks is, I have to pay for school $50k, so I have little money to spend on the games development.
Now more information on the games design,
Futurelands design has changed drastically in the last few months, at this moment I'm no longer using Torque, I have created my own engine, some reasons are below.
TSE is awesome but I do not know what direction it will be taking, ultimatly I want to write my game for DirectX 10, however I also want to be using the XNA framework(Managed DirectX), now the thing is XNA framework will probrally be based off of DirectX 9.. so I'm still deciding. My current plan is to write for MDX1.1, then move it over to the XNA framework when it is released, then hope that they get a DirectX 10 version of it and port to that.
My game will only run on hardcore gamer systems for first year it is released,
basically this game will at its final stage be developed on a quad core CPU, quad GPU, will I be able to optimize it for a lower spec pc, probrally not, I'm developing this game to satisfy my desire to create this game, and it will require DX 10 hardware and run on vista and 360 only.
Some may wonder if I know what I'm talking about, well I know hardware trends and I know what my game will require.. There are allot of heavy physics involved in this game too, now the main problem will be networking.. but last night I think I may have come up with an idea.
Recent Blog Posts
| List: | 06/14/06 - My game 02/16/06 - RTS Kit A* Pathfinding Cont. 02/11/06 - RTS Kit A* Pathfinding 01/21/06 - I'm Back 10/17/05 - Plan for Robert Stewart |
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Submit your own resources!| James Thompson (Jun 15, 2006 at 08:54 GMT) |
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1.0 out of 5


